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I fail to understand why giving reaction time compresses the skill gap so much because if the player who was jumped on is less capable theyd still lose, even if its even the player already lost a chunk of hp and would need to perform better to survive. The way I see it more hp requires the assaulter to actually follow through on their assault rather than just ride the surprise attack to victory. EDIT It would also make full success wipes more rewarding because you will have coordinated with your team or just nailed so many headshots, or something like that.
- 7 years ago
Why don't you go and actually read literally anything in this thread? You'll find every comment worth reading cause people have been nice.
- 7 years ago
@ArcaneMagician wrote:
lower TTK makes a skill gap matter.It really doesn't, read back for reason's why. For the quick version, Shooting better is more skillful than who shot faster. Who shoots first will matter much less and the guy with better aim will likely come out on top, I much rather die to someone with well placed aim than some spray and pray nonsense. high TTK forces you to stay on target for longer, you wont likely get a lucky kill, like you would with a low TTK.
Just sounds to me like you prefer low TTK games, which is fine, plenty of them out there to be played, but the overall point is this one does Not need to be every other game on the market. Sadly low TTK is Very casual friendly (instant gratification) so most devs tend to pick that style, and thus why we are saturated in multiplayer games that are increasingly clone feeling.
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