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@hhnbbfggty66
I "slaughter" my way across the map.
Usually starting at artillery and fighting my way down to skull town then thunderdome.
I wipe all of artillery then I move on to cages, i wipe that area and the guys coming from slums.
On my war path I usually feel bad for that 1 battle hardened 1-shot guy after he has wiped the area prior to me arriving.
It is usually a pathfinder I catch looting after some massive kills.
I blast him with my Flatline before he has a chance to react or shield swap.
I feel kinda bad about it because I know how its like to wipe an entire area only to be 1 shot by a guy journeying through.
I feel giving this guy free full shields would make the encounter more interesting.
I would still wipe the guy, but I would like for the guy to have a fighting chance.
Every fight attracts attention. Sometimes camping cowards and some times journeying warlords on a warpath.
There's nothing cowardly about it. There are 60 players running around a finite area using insanely loud projectile weapons and bombs: of course that is going to draw attention. It's probably one of the more realistic combat elements of the game.
- 6 years ago
Conversely, maybe the devs could come up with a silent weapon. A squad could agree to use the silent weapons and not draw attention. The ol' projectile ballistic knife, or some kind of fletchering weapon or crossbow. Personally I love the fact that you can hear gunfire in the distance and rush to it. It's also sweet justice for the fallen when you see players looting death boxes and/or reviving a teammate and you roll in and put them all down.
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