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@hhnbbfggty66
I "slaughter" my way across the map.
Usually starting at artillery and fighting my way down to skull town then thunderdome.
I wipe all of artillery then I move on to cages, i wipe that area and the guys coming from slums.
On my war path I usually feel bad for that 1 battle hardened 1-shot guy after he has wiped the area prior to me arriving.
It is usually a pathfinder I catch looting after some massive kills.
I blast him with my Flatline before he has a chance to react or shield swap.
I feel kinda bad about it because I know how its like to wipe an entire area only to be 1 shot by a guy journeying through.
I feel giving this guy free full shields would make the encounter more interesting.
I would still wipe the guy, but I would like for the guy to have a fighting chance.
Every fight attracts attention. Sometimes camping cowards and some times journeying warlords on a warpath.
Here is the issue I see with this idea. It will make it much much much more difficult for average players to beat top players. The casual gamer can take out a top player if they third party them. But there is no way a casual gamer is goingto stand a chance against a top player without that kind of advantage.
I see pros and * to both sides of the coin.
there have been times in which I'm in a battle have taken out most of 1 squad working on finishing off the last player. Then a third squad comes.. Sometimes you'll even take them out but then another squad comes and you just can't over take them. It's super annoying.
But there have also been times in which I have a bad loot. Come across a person/team who just killed a squad are two and we one shot them with white shields and bad guns. We then get decent loot and go on to finish in the top 5.
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