Forum Discussion
@KrakaDrakAye.
Although, I feel the ADS speed penalty would mostly affect those who don't know how to do movement exploits. Those who do would still be rocketting across the map would still be able to do as they usually do, because of the other movement exploits that allow them to bypass ADS penalty.
Valorant Slow. You know why people hate that right? It's unrealistic. Military and police aren't slowed that much by gunfire. At least when it hits them in their armor.
But, bullet knockback could be a thing. Hit a person with a certain cal round, they get pushed in the direction the bullet was going. Knockdown maybe as well, although I doubt Apex would ever do that. Snipers would have major knockback, automatics minimal. Etc.
Unaffected by ally bullets, that way they aren't boosting allies with their own bullets, or conversely screwing with them by knocking them into the firewall.
Sniper would have about punch potency, automatics would have negligible.
Remove the ability to alter directions midair: Aka kill their movement inputs while airborne, except for a jetpacking valkyrie.
They did remove the slide-jump boost before, but had to revert because of complaint overload. So unfortunately, that'll never be changed.
I can't replicate that climbing slide boost thing. I think it should be a bannable exploit if the common user can't do it.
Zipline launching was removed before, but again, major complaints, they had to re-add it. It's never leaving. Also that particular one I don't want to leave. I've been practising it and it helps against cheaters. So long as you don't accidentally send yourself flying far away from the zipline, as I often do because of the launch speed.
Actually, that makes me think the launch speed was designed to keep people from spamming ziplines.
@Zulkiers: "Military and police aren't slowed that much by gunfire. "
What do you mean by they aren't slowed that much? If they get hit with a round in the chest, the armor may stop the round from penetrating, but they still get knocked to the ground. A 45 can feel like a sledge hammer to the chest.
I will say I understand tactical advantages overall, but Octane's speed breaks the very core concept of any shooter. It's like in Halo, one team can sprint and the other cannot. This one feature is the most dramatic counter measure to what is simply the most generic means of attack - the gun.
- Zulkiers1 year agoSeasoned Ace@MrGreenWithAGun
Knockback/knockdown and slow are two totally different things. I did mention knockback in that same post.
A bullet in the shoulder doesn't slow them for 5 seconds. Just a little stun / knockback. A slow is illogical. A knockback might be. There IS a difference.
In valorant, you hardly get grazed and you are practically immobilized, giving the enemy a free kill. I don't want that in Apex. A knockback perhaps, but not a slow.