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@Dsamis1373The game is EOMM based as seen by how matchmaking behaves VS how Respawn said it should behave, (aka like SBMM), the hidden MMR only achieved one thing, and thats making it more heavily focused on being EOMM.
EOMM = Engagement Optimized Matchmaking
You win = You get bored
You lose = You wanna try better, so you keep playing
EOMM = Punishes you for doing good by purposely giving you weak teammates vs strong enemies, then when you feel like getting off, the game gets easier to keep you playing.
This is toxic for the game's health.
- 2 years ago
@Midnight9746I mean mmr sbmm eomm no matter what name you want stick to those systems they all function relatively the same and try to make people to play as much and long as possible.
Theese systems abuse human feelings/nature /desires… i am just curious how many psychologists did take part in developing them… it’s obviously disgusting to abuse your playerbase like that. Most people just don’t know what they truely are about, so they fall for the “fair matches“ nonsense… it’s about keeping you hooked and not having fair games.- ComicBookGuy27272 years agoSeasoned Ace@BallisticMVP Just for you my friend. Read at you own risk lol.
EOMM vs. SBMM - A Case Study by UCLA with the Assistance of Electronic Arts
Every heard of EOMM? It stands for engagement optimized matchmaking, which is different than skill based matchmaking.
This study by UCLA, with the assistance of data provided by four employees of Electronic Arts, the publisher for Respawn Entertainment and Apex Legends, took data from over 36.9 million matches from 1.68 million unique players.
It discusses the EOMM model using variable inputs such as churn rate to optimize player retention, and discusses similarities to SBMM.
In my own conclusion after reading through this, it appears that we actually live in a state of EOMM more than SBMM, but one that employs known SBMM logic and systems, which would explain why you have three excellent games in a row, which appear to be SBMM-related, only to get steamrolled on your fourth, and so on.
Before you comment and rail Respawn, Electronic Arts, or anyone in particular, I suggest you read the length of the paper (8 pages including citations, not a long read at all). I'm posting this here for discussion purposes, not to ignite a fire in the community.
If presented as EOMM versus SBMM, after reading this paper, would you feel better or worse playing under the parameters of this matchmaking algorithm?
Here is the frame work - https://core.ac.uk/download/pdf/326834229.pdf
This one will probably make you feel unpleasant
https://www.pcgamesn.com/ea-matchmaking-microtransactions-eomm-engagement-patent- Asmodeus5662 years agoHero+
Do you have anything that is proving use of EOMM. I mean in the one article it talks about info from 2016 in a 2018 article about a patent pending. Was the patent approved? Is it even being used?
The framework is a 2019 thing and is just a framework.
In all actuality I could really care less what they are using SBMM, MMR, Hidden MMR or EOMM. I have a life outside of gaming, I easily monitor what I spend on Apex which is about what I would pay for a game a year that I spend there.
Either way more up to date data and hard evidence as to what system is being used or not is better than frameworks and a patent pending article.
Their are a lot of patents on things out there that are never used/made.
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