Forum Discussion

IDPlayerIvan's avatar
3 years ago

Suggestion: Skip animation reload and eliminate cooldown on firing range

One of the best things of the season 16 has been have the option of infinity ammo in the firing range. I know you said you will follow doing improvements on the firing range. I hope to see soon buldings, more options like R5reload, movement circuits, deathboxes, more dummies...

But there are 2 things that will improve our experience, in the quality of life side, and should be relativity "easy" to implement: option to skip reload animation and eliminate cooldown of abilities and super.

Skip reload animation would allow us to train recoil patterns, target switching and a lot of exercises to be more fun, cause have to stop to reload can be awful when you are just trying to improve. It would be just eliminate the reload animation and have the clip again full, of course having again the recoil on the same point as the first shot.

Eliminate cooldown of abilities and ultimate its also really important. We would be able to use without stop the grapple of pathfinder to improve using it, use without stop the gravity lift of Horizon (I use to practice vertical tracking), be able to put 4 launch pad without waiting to charge or going to the charge tower. (I use to practice shoot while jumping), use the castle wall of new castle without stop when we are making exercises of covers, and a lot of things more like just making simples training of the use of the abilities and ultimates.

Thank you 😉

4 Replies

  • @IDPlayerIvan Wouldn't this also hinder your ability to improve at total levels. Like training in the use of force at 30% instead of 90%. When the time comes to use it for real, training at 30% and muscle memory learned will work against you.
  • @NickBeam27 Even if you stay all the day in the firing range wouldn't be harmful. But the "normal" routine is to stay one or two hours on the firing and also play the game, so should always be beneficial. Furthermore it should be just and option in the menu, like the hit markers or infinity ammo. Everyone would decide if they want to use skip animation option and if the want to eliminate cooldowns or not, and if anyone feels its working against them they can just stop using it.

    When I ask to eliminate reload animation I don't talk about eliminate recoil, that truly would be like training in the use of force at 30% instead of 90%. I just ask to skip the animation to be able to shot without stop but "restarting" the recoil as if we have made the reload animation. Doing that we are just saving time, and making easy to train, recoil patterns, target switching and all kinds of exercises.

    At the same time right know I don't know anyone that using infinite ammo or hit markers and in the game feels that its working against them. Normally people are happy and feels that are improving. In this case would be even better if we can shot 1000 shots without stop would be easy to learn a recoil pattern and in the game when we are just shoting a mag probably will increase our precision. The same goes with the abilities. To have that option just should help us to have a better way to improve. And that option its something that R5Reload have.

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