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My two cents from 10k+ hours in Apex on MNK, few hours on controller:
- Honestly I did not get the cross-platform lobbies thing and argument "I want to play with friends" besides business decision so I will leave this out (mostly). One says he wants to play with friends on console, other says not all have money for gaming PC, third is reality where PC players emulate Console environment to get into console lobbies / play with aimbot and other hacks undetected because console lobbies are not monitored (based on info available on YT by Zeus). So yeah...for me as a player = MNK is the only input and less inputs, less problems.
- What I have seen so far / read online - the argument for using controller (besides financial aspect) is basically "I don't want to try that hard", as otherwise MNK is far superior BUT with as far higher skill gap / ceiling. And this is the main point that pisses me off = Apex seems to be the only? game that is kinda competitive but tailors to "lazy" gamer (reference to numerous Masters that have 0 game awareness, bad teamwork yet they get more KP/RP because they win more 1:1s) -> eventually push pros to switch to controller as 50% of the game success is hitting shots which AA makes much easier on controller vs MNK.
So for me the issue is not so much in AA % setting but what it affects. What I have seen again and again people with AA just hipfire basically every weapon, this season G7... I mean if you have been playing for a while you know how bad it was before, people used to "laugh" that Sentinel could be used as long and close range (scoped/hipfire) weapon, then came 30-30 change, now G7 is basically a must?
The only change imo needed is to make hipfire for MNK and controller exactly the same as one can argue that tracking legends which mostly have the same speed (adjust controller accordingly to have 1:1 speed of movement) is much easier on controller vs MNK so hipfire should not have additional AA bonus and create situation where MNK hit 7s with PK while controller does constant 90+ etc.
For scoped mid-long range - sure, no problem, let it be.
p.s. it would be amazing if clear info on how AA works, when it kicks in or not would be posted as e.g. I still don't believe based on in-game experience that it does not work in Bangalore's smoke as people keep frying me as they always have been.
"What I have seen so far / read online - the argument for using controller (besides financial aspect) is basically "I don't want to try that hard", as otherwise MNK is far superior BUT with as far higher skill gap / ceiling. And this is the main point that pisses me off = Apex seems to be the only? game that is kinda competitive but tailors to "lazy" gamer (reference to numerous Masters that have 0 game awareness, bad teamwork yet they get more KP/RP because they win more 1:1s) -> eventually push pros to switch to controller as 50% of the game success is hitting shots which AA makes much easier on controller vs MNK."
This entire section fascinates me.
The whole "I don't want to try that hard" argument is, I would say, on some pretty shaky ground. Me personally? I really don't want to work that hard and am not afraid of saying so, but I also believe that puts me in a minority. Console players aren't afraid of practice, their rig just didn't come with a mouse and keyboard. Most people use controller because it came with the console. Because it is intuitive. Because playing a game with a mouse and keyboard is like getting yourself to work with a horse and buggy. Sure, it takes more work or skill or whatever we tell ourselves to justify or efforts, but I'm not at all convinced that that's anything to be proud of. I'm perfectly happy to hail my robotaxi and get on with my life. So again, I'll say what I've said before. None of this feels like an argument against AA, it feels like an argument against mixed lobbies.
Numerous Masters that have zero game awareness and bad teamwork but hit their rank because hitting shots with AA is "much easier?" Yeah, I've watched all the same YouTube nonsense you have, yes I've seen all the R5 data that you have. And I'm still willing to say without qualification that this is all a gross exaggeration. NOBODY gets to master without game awareness or teamwork, strictly on the tails of controller aim assist. (Except in season whichever it was where master was the gimme rank). I don't know when was the last time you picked up a controller, but they don't self-aim, they don't lock on, you don't get one clip after one clip. That is not how any of this works. The only way I can imagine anyone getting the results people describe is if these players already had preternaturally good aim to begin with and AA, giving them the same minuscule bump everyone else gets, are now going from "really good" to "crazy good." Which is utterly irrelevant unless you happen to be low master already and are looking to get a few more slots up the ladder. That doesn't describe me, probably doesn't describe you, and certainly doesn't describe 93% of the players in this game. So we're chasing our tails over something that affects very few players, absolutely none of whom I care about, and who frankly should just not be playing in a mixed lobby anyway.
End mixed lobbies. And to be honest, there are far more compelling reasons than aim assist for ending mixed lobbies. But AA would be more than enough on its own so let's go with it. Problem solved.
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