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Axs5626Sxa5001's avatar
4 years ago

Taking accountability: I often quit when I intentionally get weak teammates

Preface: I have done many data pulls to test SBMM and it’s effects in pubs. I have statistical evidence that matchmaking intentionally gives strong players weak teammates. I once posted my Arenas data where I got a new player (under level 10) ONE HUNDRED GAMES in a row. You literally cannot convince me that matchmaking isn’t intentionally trying to handicap skilled players.

All that being said— I want to know what the general consensus is on quitting the game when my teammates are intentionally below average. I have to be honest— when I am the only one using my mic and trying to coordinate, I am ignored 95% of the time by players who do everything but work as a team. Sometimes I quit the match without even being downed. I just can’t stand the experience of landing in a lobby that is legitimately 50% Masters players but my teammates are under level 100 (and aren’t smurfing). I mean I do sort of feel bad— it’s not these players fault for being paired with me.

Is someone in my position justified for choosing not to play these matches out— or am I legitimately a *? 

14 Replies

  • @Axs5626Sxa5001 The Title says it all: 

    RE: Taking accountability: I often quit when I intentionally get weak teammates.

    So you often do this? Pick bad teammates to play with just to quit?

    Really I understand that matchmaking can be difficult but this is a team game, quitting on the other plyers is not cool and it is not fair to them. Just because a player is low level and new to the game does not mean that they are bad. I am not a good player and have on occasion team wiped others and shredded the occasional pred/master/diamond player and will sometimes get shredded by legitimate bronze players.

    Sticking with the team shows respect, courage and inner strength.

    Leaving the team is weak, disrespectful and what separates winners from losers.

    Maybe just stick it out with the team just to be fair to them, Its the same chance I would give to you or any other player. 

     

  • @Axs5626Sxa5001 Honestly I do my best to stick around but if my team is dogwater at the game I'll just leave. MM really kills your vibe when you aren't partied up
  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    4 years ago

    @Eshshshss 

    But what do you consider to be a "bad", "OK", "good" and "superb" game? Because that is also something that can be discussed.  It seems like many here think that a "normally good time" playing this game, that the current matchmaking is depriving them of,  should be matches where they always have a very fair chance of getting minimum 3-5 kills, 1000+ dmg and always have a good chance of winning or at least ending up top 3. But this picture is not a "fair" matchmaking, its a matchmaking where you are clearly above average among your fellow teammates and enemies.  By definition, if the skill based matchmaking unrealistically and hypothetically was infinitely strict, i.e that every lobby was you and 59 clones of you, exactly as good of an Apex player as you in every way, then your K/D would go towards 1 after "a million matches". 

    So what I mean is that maybe people have too high expectations what an "OK" Match in Apex should be. For me, in pubs, an "OK" match is one that I do at least 3 kills and 700+ dmg since my K/D is 2.56 and average dmg dealt 600something. So even if I dont care too much about stats is that is just a little goal that I set up for myself; i.e at least manage to do this even if you dont have super great match.  So whenever I get two random teammates who dont know up from down and literally cant do 50 dmg in a fight before dying, then I just mind my own business and play to achieve at least this "OK" game on my own. And for another player, who perhaps has 1.2 K/D, his definition of an OK game maybe should be to get average 2 kills per game etc etc

    The current matchmaking at least allows players who worked hard to become above average to at least get above average wins/kills/dmg dealt which wouldn't be the case with a super strict SBMM. Sometimes, it feels like people conveniently ignore that wishes for  better teammates also would mean equally better enemies, unless you actually are seriously wishing for a matchmaking that puts you with stacked teammates vs bad enemies, which ofc is a ridiculous thing to say.

  • Eshshshss's avatar
    Eshshshss
    Seasoned Ace
    4 years ago

    @BalladalidilaI agree with your view on what is good/bad game and I would prefer what you call super strict SBMM, meaning I am ok to have a relatively short span of time when game figures out my rank to have a lot of "fun" / good games where I do above my average kills and damage, to reach a point where really every game and every fight is 50/50 - people here call it ALGS style games I guess or games where you think 3 or 5 times before peaking or taking a fight given you know that if you miss, mess up you will be punished 100% of a time.

    That's why I had a problem with your experiment taking place in pubs - there is in my opinion less consistency in enemy squads, effort vs ranked.

    Finally what this topic is about and what I see from current matchmaking - it, unfortunately, fails to gauge my level correct and put me into a lobby where the majority of players are in a similar situation, it either get it totally wrong - where I get crazy damage/kill game or get owned instantly - or try to create "average" environment by mixing total newbs with predators ignoring the fact that a predator alone still could win a certain game in a lobby because he/she is just so much better than average player there or vice versa setting predator for 100% fail as rest of the squads are premade with ideal teamwork who will win by numbers.

    And the most amazing fact of SBMM is how it can regularly pair me (loser in Diamond lobbies) with a squad of randoms who are not even in Diamond level and then put us into a lobby with premade, masters, and predators - and I am talking about cases where we clearly see after <10 min that my mates are also losers and the game did not give me some genius Platinum players who can beat Diamond+, no, we were cannon meat. And I am not making this conclusion from a fact that I get into the game, die, and leave, no I am actually "wasting" my time spectating my killer team and even team that kills them and sometimes even watch a whole game even if I finished in 20th place. And I see time and time again, that other teams are not THAT bad as mine. E.g. my teammates can't even land or stick with the team, while others successfully communicate, use in-game ping, clearly apply some tactics and logical thinking, have also mechanics behind it... so that begs the questions about SBMM.