Forum Discussion
6 years ago
@Sir_Named The idea with these buffs are to enhance on ideas in the base game, which is why they sound OP, it is to add new concepts to the game where there otherwise wouldn't be.
The ideas are to enhance upon the game and possibly give every character a second tactical, thus creating a future of multiple tacticals for each character, which will mean this game is NEVER stale, new ways to play the same characters, along with new characters, new guns, and maps.
Yes the shields idea does sound OP, but it will also take time to do that, and that is what makes the game fun, doing stupid stuff like that. Would you not agree?
The ideas are to enhance upon the game and possibly give every character a second tactical, thus creating a future of multiple tacticals for each character, which will mean this game is NEVER stale, new ways to play the same characters, along with new characters, new guns, and maps.
Yes the shields idea does sound OP, but it will also take time to do that, and that is what makes the game fun, doing stupid stuff like that. Would you not agree?
6 years ago
@MoNosDirtyGaming Multiple tacticals should be a nobrainer. I should be able to change my Gibby bombs from a circle to a square, cross, pentagon etc.
Crypto should be able to lock doors (up to 3, 1 hit to break) or close supply bins in drone mode.
Octane should passively jump higher and climb faster.
Wattson should be able to sense other fenced nearby.
A whole bunch or additions and change ups should come with ultimate accelerants.
Crypto should be able to lock doors (up to 3, 1 hit to break) or close supply bins in drone mode.
Octane should passively jump higher and climb faster.
Wattson should be able to sense other fenced nearby.
A whole bunch or additions and change ups should come with ultimate accelerants.
- 6 years ago@Oknijam I feel like the devs do have things planned, but they're making us wait, like gta does, with 1 car at a time.
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