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The mechanics are there for tactical play, it's not respawns fault you aren't using them. there is more than one way to play this game, it is not respawns fault you aren't using them.
You absolutely can take out fast characters with grenades you just aren't using them tactically. In order for them to be effective you need to be in choke points or buildings not open fields. ANY character can outrun a grenade in an open field. Could they implement a fuse mechanic? sure but then it would make it MORE like CoD and you complaint was it shouldn't be like CoD
@LuckyCanuckLuke wrote:ANY character can outrun a grenade in an open field.
Not if you spam grenades and arc stars in every single direction they can run. The amount of grenades you can spam is ridiculous. I can't believe these haven't been nerfed yet. I'm still puzzled as to why most of my randoms never pick up grenades. IMO if you're not picking up every arc star and grenade you can carry, you are playing the game wrong. I carry more grenades/stars than ammo stacks. I'll even sometimes drop shield cells and syringes to carry more.
- 7 years ago
if you are carrying that many grenades you have less ammo, shield cells, medkits etc
- 7 years ago
@LuckyCanuckLuke wrote:if you are carrying that many grenades you have less ammo, shield cells, medkits etc
Yeah but I won't need em when my enemy is dead. I just take their gear and meds and I'm good to go. 2 stacks of ammo is enough to finish em off.
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