Forum Discussion

Zulkiers's avatar
Zulkiers
Seasoned Ace
1 year ago

Thoughts on the Launch Royale season update (and questions)

  • After playing Launch Royale a few times
    • Why were med items and grenades capacity reduced?
    • Why was spare ammo capacity reduced?
    • Why was Wraith's tactical nerfed to have a wind up time? I can hardly get a good escape cast off even without the wind up in launch royale.
    • What was a Caustic Bunker trap? Was that in the bunker part of the map? I've yet to reach that spot. I was thinking it was an ability but his kit seems exactly the same. I made 2 hits with his ult but the damage was offscreen so I can't compare that to current yet.
    • Edit: I watched a video. Also made it through that part of the map. It seems like the same bunker in modern. Perhaps it was the ability to stack caustic traps? I never actually tried that, even in modern. Actually, I did try that in OG, to get up a hill, but it bounced off the trap and landed beside it. Speaking of, why were some of those paths removed? Those things are fun!
    • Edit: OOOHHHH, Invulnerable gas traps.... Sometimes I'm and idiot and don't read the new mode details. It's there plain as day.
    • Edit: Big one: Why was the Round Timer reduced, and why was the ring closing time reduced so drastically? We can actually breathe and take in the sights of the OG map with the time we have, loot properly, position nicely, and aren't rushed into making a ton of mistakes like we are in modern. Please revert modern's timer to that of OG. I want to keep that. That alone gives me reason to continue playing Apex.
    • Pathfinder's zipline had a lot more range and movement on it was slower than modern.
    • The Ring Console was unique to Pathfinder.
    • There was a bus station. I don't know why that was removed and replaced by Map Station when it could have just been added beside it.
    • There were underground tunnels. I don't know why that was removed. It's fun.
    • There were more advanced buildings. So much fun to climb. Some a little difficult but once you know where the spot is it's a bit easier. Or if you use path or octane.
    • Octane: Jump pad has no double jump. I remember reading they had to add that later on, so makes sense. Low health regen. Low cost stim.
    • I never did manage to start a revive as Lifeline.
    • Back to the advanced buildings, I don't know why those were removed. It's so much fun!
    • So much to explore! Enough time to explore it! That's what makes Royales fun. The modern royale dumbed down maps and hasty timers could use a rework, or unrework in some cases. Leave advanced structures. Let there be a long timer. If they want a fast match, they'll make it a fast match for themselves. You don't need to push them.
  • Support Changes
    • Lifeline: Cool. I'm sad we don't have care package anymore, but that new Ult does look fun. Like a less impressive dome shield (it has no top) that grants swifter med use (unlike dome).
    • Gibby Dome change: mwehehehehe
    • Gibby Arm Shield: Did it get a hidden buff? It seemed to actually protect me in a tdm match, then again I was crouching, but at least it wasn't onetapped like normal.
    • Upgrades: yet to play current royale, so can't test that just yet, but they seem fun
    • In Control as Gibraltar, the boosted small meds didnt seem to function.
    • In TDM as Mirage, I never did get to use the small meds, but I saw an icon above it which I think is the icon for boosted. That was before the Gibby match.
    • Likewise, I've yet to test the regen revive, but it looks fun. Speaking of, what happens to that perk under a Gold KDS? Does it convert to shield regen since health is fully restored by GoldKDS revive? That would probably be a good upgrade (not the word im looking for) to keep it still usable under that condition.
    • The Wreckingball was designed as a counter to the dome shield, to my knowledge, so I don't understand why you disabled it's ability to break dome shield. Yet to test that but I read it in the patch notes. I am glad that EMP no longer deletes the dome though.
    • And the infinite HP Mobile Shield, though that will be fun as I am a NewCastle main, I can already foresee people screaming bloody murder about it.
    • Though the increase to his revive shield HP will be nice, I would have rathered its sides extended to his sides and about a 1ft extension on the top to help better protect him from circlers, because he can't turn near fast enough to counter their circling. That and I've had a horizon ride my revive shield like a surf board and pelt my brain while I revived an ally. A repulsion effect would be nice too. If I can make a drawing, I will, and I will attach it later if I can make it.
    • https://docs.google.com/drawings/d/1vZW86Z1ZqwG4hdiNuKb3dhAoyi19Xljm64zkLQVgVU8/edit?usp=sharing = Google Drawings, geometry put together to represent current shield and preferred shield, revive shields.
    • Similarly, I wish knockdown shield had a similar drawn back extension to help combat strafers, because strafers strafe faster than they can rotate, at least on console.
    • Merging of battpack and battery finder was a good Idea.
    • Similarly, why not do the same for grenade finder and grant Fuse innate grenade finder into his passive?
    • I read that Conduit got some expansions to her passive, looks lovely. Yet to test it.
    • Mirage no longer has healthbar during Ultimate, cool. But, what about when he casts his Decoy while he has a healthbar? Will decoy also have a healthbar? If he has healthbar and hides then casts, will the healthbar swap to the decoy and get off of him? That would be a good add too.
    • I'm sad fortified was removed, I hope their hitboxes were reduced as well to make up for losing their bullet sponge resistance bonus. Nvmd, I mistook the OG royale notes as full game notes.
    • Cross form, I still wish Crypto could revive people via drone view. Effect is the same as a normal revive, but he's using the drone to do it instead of himself, allowing for retry if his drone gets destroyed instead of complete utter squad wipe for trying to do it in person.
    • Watson getting an amplified revive will be fun.
  • Assault
    • I still wish Bangalore could get an amplified revive inside her healing smoke, if not her smoke in general. Potentially the same for Caustic heal gas as well.
    • Still waiting for a better class trait than just extra ammo and red bins... Perhaps either extra nade? Less aim sway? Less aim flinch? Faster movement while aiming? Faster reloads? 15% keeps coming to mind....
  • Skirmisher
    • Would like another class perk besides care package insight. Perhaps like Bangalore's passive, or the old version of Conduit's passive? Something momentum based, but not game breaking. May or may not (probably not) stack with Octane's Stim.
  • Still waiting for a Stalwart Shield legend. Riot Shield. Whatever you wanna call it. Brick Shield. Solid Shield. A shield that cannot be destroyed, but has its own drawbacks and limitations pertaining to its use.
    • Q (tactical) toggles shield, while heavy arms equipped shield can only be on back. While light arms equipped, can toggle shield on to disable aim and aim trigger instead guards with shield. Shield intercepts bullets wherever it is. Crouching while guarding plants it in the ground and user cannot move, and can hardly rotate, but become immune to any forced movements or slows. For balance, intercepted shots might still do damage akin to breaker blade guarding. Legend has big hitbox like NewCastle, Gibby, and Caustic.
    • Yes, shield has its own hitbox, that's what allows it to intercept bullets.
  • In another thread, there is a person complaining about abandoners. I have similar complaints, but also a potential idea for rectification. Er, legend.
    • This is a legend for those who are always getting abandoned.
      • Shade/Shadow/Shadowmancer (name TBD)
      • Passive:
        • Can revive people 30 seconds after they are deathboxed, and can retrieve banners 30 seconds after it expires. Can do this as a shadow.
        • Fallen allies respawn as shadows until they are respawned.
        • Shadows respawn 15 seconds after they are killed.
        • Shadows can revive allies, collect banners, and use respawn beacons. They cannot use weapons, armor, supplies, etc. No inventory. 100 HP and melee only.
        • Due to shadows being able to revive allies, the squad is not eliminated when the last living member is downed. However, if the only ones left are shadows, everyone is shadows or deathboxes, then they are eliminated. If someone is still alive or can be revived and a shadow is alive to revive them, they are not eliminated.
        • Lifeline's self revive was removed from the game. Otherwise I would have noted that in the above line.
      • Tactical
        • Current Idea: Summon a Shadow Prowler. Can permanently fill in a lost member's spot (abandon or solo que). When spots are full, it lasts a duration. Either way, they last until killed if it is killed before it expires.
        • Because Ult also summons shadow prowlers, may be something else.
      • Ultimate: Rise of the Pack (or other name)
        • Summons 3 shadow prowlers, and up to 5 spectators as fellow allied shadows that phase right through your team as if they don't exist due to anti sabotage.
        • Also instantly summons and claims ally banners, and up to 2-3 spectator banners if you have empty slots due to abandoners or solo (no fill) que. (May let caster choose which spectators to grab banners for, if any.) This lets you respawn any dead allies at a nearby beacon, and add spectators to your team to replace abandoners or choose who to fill. If they are a legend who is already on your squad, it will either skip them, or let them select a different legend if no one else is available to fill your squad.
        • Shadow Spectators added to your squad will remain permanently and respawn due to being your squadmate. The rest will die when they are killed and return to spectating you, or if they have a limited duration then when the timer runs out if they aren't killed first.
        • The quantity may be reduced in duos.

8 Replies

  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    1 year ago
    I'd also like a in-game creator ish thing, where we can use existing models and create new mechanics for them, and thus in the process make new items. A way to flesh out ideas, test them, and then either share or scrap said ideas depending on their seeming balance.
    I have many I'd like to create.
    Being able to use them in a hosted custom match would also be fun, as that would be a good way to get a public test out of it.
    Wouldn't show the details any existing content, but would allow a baseplate and customization.

    Weapons: Damage, ammo, spread, rof, reload, mag, etc.
    Legends: (My favorite one probably) Passive, Tactical, Ultimate. Some parts would be highly customizable, within available perameters. Cast type, summons if any, models involved, effects, healing?, Shielding?, etc.
    Anything from previous game modes is fair game.
    For example, my idea above that is highly based off Shadow Royale.
    And my other idea would take a piece of data from the Breaker Blade, the damage taken from intercepted bullets part, and would apply it to a box model, potentially shaped similar to NewCastle's Revive Shield, or would just be a reformed box from the firing range shaped into a shield.
    Existing effects, existing models, reformatted into player ideas, by the players.
    From there, they can test it in live fire, mostly firing range, but also in a custom match they host, assuming they can get enough players to join it to test it out.
    If they like its functionality, they can submit it for review, and perhaps it may be accepted by the dev team or added to their ideas box they made. I know they have one.
    If the player doesn't like its functionality, they can re-edit it to fix any problems, assuming parameters let them fix their issues, or scrap it, or save it for later.
    Even if they submit it, it's still technically saved for later until approved and added.
  • @Zulkiers

    You said so much that I agree with, but this:

    "The modern royale dumbed down maps and hasty timers could use a rework, or unrework in some cases. Leave advanced structures. Let there be a long timer. If they want a fast match, they'll make it a fast match for themselves. You don't need to push them."

    ...is the truest of them all. This game has degenerated, imo, as it has sought to pander to the short-of-attention-span. The game is worse for it.
  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    1 year ago
    @reconzero Hence I can't get enough of the Launch Royale. Though it's missing most legends, it's much more fun than modern. BECAUSE of the long timers and the highly detailed multi level buildings and underground areas.
    I love exploring the place. I feel like I can actually breathe during the match.
  • reconzero's avatar
    reconzero
    Seasoned Ace
    1 year ago
    @Zulkiers

    The slower timer is infinitely better. I like the map a lot, though I have to say that KC peaked in season 13, as it was just before the "new skulltown" update. Did I say "update?" I meant "downdate."

    In the end, though, I'm discovering that the map doesn't matter and even the game mode doesn't matter when your squadmates are hot drop Harrys and the matchmaking thinks, "Hey, bronze randoms and high diamond three stacks in the same game? Let's try it and see how it goes." No thanks. The one thing Respawn couldn't replicate in OG mode was the original game's lack of cheaters and smurfs.
  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    1 year ago
    @reconzero
    Yeah
    It's down to 5 teams before the first ring closes.
    Down to just me versus one other team in second ring.
    I then just rat because I don't want to die to hackers so soon.
    So I take the time to explore the map and avoid the full trio as I'm solo.

    One of my biggest petpeeves.... I'm getting hit by all pellets of a shotgun when I'm beside their cursor not even in it but maybe by a pixel, yet my pellets don't hit them when they are dead center in my cursor.
    Similarly, they are ripping me to shreds when I'm on either side of their screen not even in their cursor, yet that's obviously a miss when I do it, and when they are in my cursor it's 35% hitrate at best, even point blank.
  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    1 year ago
    Venting time....
    TDM Match
    Playing Bangalore
    People are shooting at me but my passive isn't procing.
    Half their bullets wiff, the other half hit. I saw a pathfinder shoot 9 bullets at me from a flatline, 3 hits dealt 90 damage. Another burst finished me off. How is Respawn not detecting these cheaters?
  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    1 year ago

    After using some of the kits, I think the void reflex could be a good addition to Wraith's power, maybe Alter's as well, Or even as a Skirmisher passive.
    Hover could be either a skirmisher or assault passive.
    Squad Heal would fit Support well but would definitely break the game (OP way) if it is added. Would be fun though, and would truly make them support, in being able to heal allies.

    I've been researching over the past hours and it seems the rest is on a rotating or timelock schedule or something, and thus the other kits and EPG aren't here yet.
    That's unfortunate.

    Reactive Regen and Nessie are the other two in the patch notes.

    I wonder how well Reactive Regen will stack with Octane or Watson, or with DOC or Pylon.

    Reactive might make a good Assault perk, maybe. Gotta try it first, but it's not here yet.

    Nessie would probably just be LTM, but it would be fun if a Legend or Class got it. Perhaps Controller or Assault? Hmm... Actually, class based would make it really overpowered, probably... New Legend then... Or it's purely LTM, which would be sad, but that's how some things work.

    I'd love to see Combat Nessies in the championships....

Featured Places

Node avatar for Apex Legends Feedback

Apex Legends Feedback

Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.Latest Activity: 41 minutes ago
34,061 Posts