Forum Discussion
Mini skydive.
Mini.
Like half the height.
You wouldn't get very far, almost instantly landing.
It's main purpose is for finding visible enemies.
Depending on charge rate, it would take an average of 10 seconds to recharge, because it uses up all her fuel, and requires full fuel.
The way people can move in this game, you'd get more distance off sprinting than mini diving. I however, who cannot fathom how to do such movement, would conversely get slightly more distance, maybe, because I cannot move as fast as everyone else, no matter what I do. All my attempts to boost movement only slow me down most of the time. The bunny hopping trick? Slower than crouch. Slower than moving while using a battery. I cannot do it.
BTW: That crypto was in the last squad. It was the final ring. Myself and Maggie vs crypto, rampart, and I forget the third. Our wraith was already eliminated, but spectating us, hoping for victory. I placed pylon, fenced the spot, they couldn't enter, too many fences for them. Crypto EMPs, I pylon, fence up, as I finish, another EMP. I only had the one accelerant. I replace a couple nodes but without the Pylon I can't fully fence, they take that opportunity and finish us off. Ring width 5m. They almost got hit by the ring burn, but narrowly avoided it by jumping on us.
@Zulkiers The mini-skydive you're talking about sounds very situational and I don't quite see how useful it would be as while you're off the ground, enemy players can easily push your teammates and your location. Overall, I can see how it would put the team at a major disadvantage.
- Zulkiers1 year agoSeasoned Ace@Midnight9746
But you would spot everyone around in line of sight, giving your team mates the advantage of knowing where the enemy is. Doesn't last as long, but you've done what you intended to - spot the enemy. Now you can execute them.
Now, in being more situational, if your allies are no where near you, like on the other side of a building from you, and the enemies are on top, they'll head for you, you spot them, and your allies will sneak up behind them and execute them, at the same time if your allies pushed fast enough, you land and join in the mayhem.
It'll put you at least as high as if you straight jetpacked straight up, but they put you into skydive.
Although, here's another question. They gave her the recon threat vision while jetpacking, did they also give her passive while jetpacking? Same range as threat vision perhaps? Then you wouldn't need the mini-skydive. Although mini-skydive could be used to get higher as fast as a (Horizon Tactical), compared to the slow ascent of jetpacking. I'd still like it anyways. It'd be fun I think. Up, down, run, up, down, run, lol. Truly would be master of the skies. But still not as movement powerful as octane, if you know what I mean. Save for her ult.
I would love it if they decrease the height for landing from her ult, let us fly farther. Yeah? - Zulkiers1 year agoSeasoned Ace
@Midnight9746
Half the time I'm more useful to my allies skydiving than on the ground with them. Purely because spotting passive.
This would give a little more spotter utility.
Although, I don't think it should get boosted by Eyes in the Sky, that would make it OP.
Probably shouldn't have as much range as normal skydive passive either. Normal is roughly 250m. This should probably not do more than 150m.
Eyes in the sky boosts to... 300 was it? 350? And gives wallhacks?
If eyes does effect microlaunch, it should only do the wallhacks, and maybe boost to 200. Not be as big, you know? That would be majorly broken/OP. People'd see snipers every 10 seconds or so if microlaunch skydive spotting had that much range.
Better yet, skydive wallhacks range should be no more than half the range of skydive spotting, and microlaunch be half the range of skydive spotting, so microlaunch wallhacks would be half of the half the range of skydive spotting, aka quarter range.
What do you think?
Basic Skydive 260m LoS spotting
Basic Microlaunch 130m LoS spotting
Eyes in the Sky Skydive 300m wallhacks
Eyes in the Sky Skydive my version: 300m LoS spotting, 150m wallhacks spotting
Eyes in the Sky Microlaunch: 150m LoS spotting, 75m wallhacks spottingLoS means Line-of-Sight
What do you think? Wallhacks should be same super range as skydive or half?
What do you think of my adjustments?
And as for microlaunch: half the height, half the detection radius, sort of thing.
What do you think?
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