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While this post is Yes, mostly just you being Salty to the better players of apex, I am in agreeance that they do need a better way of ranking their lobbies. Though I would not say that doing it by level is the best way. I'm almost level 40 with close to 100 kills under my belt, I am at best an average player and am in no way ready to be put into lobbies with players that have 1000 kills and a ridiculous KDR.
It might be better as someone suggested before to base the lobbies off KDR or other game stats.
Everyone wants to be good and get wins, this game is so competitive that people forget that it's just a game and to just have fun. We all improve at different speeds and play in different ways, and unfortunately when people get salty and whine and * about it, you get guys with nothing better to say than the traditional, community killing, toxic 'get better noob'.
Why would they care if you have a bad game when they've got an amazing KDR and probably 20+ wins for the season? But when they go to ranked and face off other players just as good as them or even better, they're the ones raging and calling the other players names.
- Balladalidila4 years agoSeasoned Ace
Ive said it many times before but you cant base a matchmaking on a stat like K/D because its (like dmg dealt, winrate etc) totally correlated to the skill level of the opponent. If they tried such matchmaking, it would only result in "competitively fair" lobbies during the initial period of time but after a while, everyone's K/D would have changed from itheir initial and we would end up in mixed lobbies anyways. It seems to be that you are smart enough to figure out why this would happen so I am not gonna elaborate =)
I think that instead of complaining, people who feel that the current matchmaking is unfair should instead try to just accept that this is the matchmaking and then man up and identify approx. where they are skill wise in their lobbies and then play accordingly. More often than not, I see some dude with 2000 kills on his current legend but with only a 2k damage badge, playing like he thinks he is ImperialHall trying to 1v3 just to die and instaquit. I mea, if you struggle in Gold/Platinum to win fights, you wont be able steam roll in pubs either and maybe need to play a little bit more cautiously so they can slowly improve their skills.
- 4 years ago
That is why I added 'or other game stats' because a players KDR is way too inconsistent to properly measure to create decent gameplay lobbies.
There's always going to be someone better in these kinds of games, and yes it can be hella frustrating when you land and point 0.2 seconds later you're back searching for a lobby when you pick a bad drop and immediately get roasted, but when you're going against someone that just doesn't seem to miss because their skill level is far superior than yours and a majority of the lobby is like that?
I never expect to go in and win every game, it's a br, it's not going to happen, but what can happen is more evenly matched games where the winner isn't going to be quite so obvious.
The good players can't help being good, they've had more time and more practice to hone their skills compared to someone who mostly just gets to play on weekends.
In the end, Apex is a game, and there is no harm in trying to make it better for everyone to enjoy. Its discouraging to the new/bad players of the game, especially when they come to places like these to share their crappy experience, openly admitting to just being salty, and still have the toxic community telling them to 'just get better.' Telling them what they already know, isn't going to help, how about actually pointing out ways to improve instead? The match making sucks for many reasons, this one just so happens to be the conversation for this topic.
The point of a more even lobby matchmaking would be for the newer and not so good players to have a chance to learn and improve. Videos? Watching other players? The firing range? Arenas? As much as I agree that these are good places to learn a few things, they only go so far. Arenas can be it's own crappy experience depending on your team and how the other team plays. It can be a good place to learn the different guns, but if you're trying to run a gun you're not used to, and your teammates are crap, going against another team that is set on just annihilating you..well, its not going to be a decent learning experience.
If not a more even lobby, then maybe a lobby filled with nothing but bots that you can change the difficulty on, because again, Apex is a game, people want to enjoy it, but when topics like these just get run over by the more toxic community members that don't see any issue because they're in the top tiers, they lose interest in the game and then apex loses more of its player base. It's not 'fair' to dismiss someone's thoughts on improvement because you feel they need to just 'man up' and accept it.
- Balladalidila4 years agoSeasoned Ace
"That is why I added 'or other game stats' because a players KDR..."
But I think you miss my point.. what I meant was that pretty much ALL stats that is connected to "skill" only represent your skill vs the players in the current matchmaking, i.e those stats would change if you changed the current matchmaking . For instance, the value of KD = 2 isnt an absolute measure of a players skill, its only a measure of his skill in the matchmaking where he got his 2 KD.
Thats why none of these stats could be used successfully as a variable to create matches that would put equally skilled players against each other. It doesnt matter if they use KD, DMG dealt or Win rate or shots hit/miss ratio.. All these stats would be significantly affected if they change the current matchmaking to something else so the system would only work in the beginning.
EXAMPLE: my current overall K/D is 2.6. If the matchmaking changed so that I was only put against players with, lets say 2 - 3 K/D, I would suddenly be very average in my lobbies and my K/D would rapidly start to decrease towards 1. Another player in this new lobbies, who had 2 K/D before, is now among the very worst in the new lobbies and his KD in this new matchmaking would start to very very rapidly decrease far below 1. A third player, who currently had 3 K/D, would now have a much much more challenging lobby than before and would probably stay above 1 K/D but still much lower than 3.
But now lets look at a new lobby that puts players who currently has 0.5 - 1 K/D... A player currently with 0.5 K/D , who NOW is far, faaar below average, would now still be among the worst but not as bad as before so his KD would start to increase, probably not to 1 but somewhere just below that. But a player currently with 1 KD, who NOW is very average, would suddenly be the very best in his lobby and his KD would start to increase far above 1....
And the same thing would happened to EVERY players, regardless what KD based lobby they start out in. Their KD would change and soon we would end up with mixed lobbies anyways. I hope you understand the logic of this.
But my point is that even in the current matchmaking, there are actually plenty of opportunity for also below average players to find fair fights and grow as a player. If you know that you are below average, then dont drop hot together with the best players in the lobby. Drop a bit safer, perhaps follow another team to a more remote location and take a 3v3 there. Changes are high that they also are below average and you will have a fair fight. But the main problem here is that too many players cant or wont realize that they arent that good. So many hardstuck Platinum4 players here that instead start to blame it on everything but themselves; cheaters, bad matchmaking, bad teammates etc
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