E9ine_AC
5 years agoHero+
Track Rate of Fire
Please ask them to add in a tracker for rate of fire. Just came across a wattson using a 301 on single fire like a machine gun. There has to be a tracker that can easily see this gun is firing faster...
@BalladalidilaAnd that is where the differentiation occurs. You're on PC and i'm on console, we definitely have a lot more recoil lol.
Also, with single fire showing a direct pattern with no overlaps and without spinning out of control (in ex A) proves the bullets are looser the longer you spray it, and the bullets overlapping and kicking more to the left and being more tightly packed and looping (in ex B) do indeed prove it is harder to aim in auto, but the looping in the pattern does give a sort of "aim forgiveness" at long range. This also proves that the patterns are similar but they are not the same at all. This means it is a lot more predictable to spray in single fire and easily reset, thus making it easier to aim in single fire.
I thought the recoil was less for the flatline in single fire mode.
The main reason for my post is simple really. I do not like players who alter a games mechanic to gives advantages. The human finger is only capable of clicking and moving soo much. This is allowing AI to do all the clicking for you by set mass spam clicks with a .5 delay in the key press. Players should not be able to click once and hold it and turn a click fire gun into full auto on their end. We want fair game play. This means no macros altering recoil or fire rate. This is a bannable offense that I've posted even their own TOS stating it is taking advantage of a games mechanic to have an advantage over others.
They either need to remove that from TOS or enforce it cant be no grey areas. It is either right or wrong. By their TOS its wrong. By them doing nothing at all or commenting on the subject at all means its right despite what the TOS states.