@xkillalicious1 wrote:
I'll give you one example of a game that's survived that requires high skill, counter strike, so saying a game that only caters for players with good aim won't survive is just wrong.
The fact this game has been such a huge success shows that.
No need to change the time to kill, especially as they are taking feedback from all the top streamers and influencers on twitch who all say ttk is in a good place right now. I didn't even think of this being an issue until I stumbled across this post and was shocked it was even being mentioned. The game feels so good, what's the point in having armour and different levels of armour if you want the ttk so low there will be no real difference between no armour and legendary armour
Those top streamers who are fine with this exceptionally high TTK are not representative samples of the 90% of FPS players (who are paying) for two reasons:
1st: those top streamers have exceptionnally pro aim and manoeuvring skills and a complete life of practice and/or very likely many uses exceptionally sophisticated silent aimbots in the background.
2nd: they tend to play only with their similarly top player friends in a squad not with random noobs or average players
Due to these two factors their own interest is not to make a game fun and enjoyable something for the 90% but for themselves...
TTK is Apex is clearly insanely long. Try TF2 or Arma or PUBG or BF or BF HC where a few hits kills and most of the cases who spots the other and opens fire first wins that fight. In Apex revive and respawn are also insanely easy options so if you mix it with insanely long TTK that is uber insane...