@SgtVolcom117
1 - Solving the netcode issue is the solution for what? This thread is called "Ttk changes apex legends".
Netcode needs to be improved.
But people are asking for changes in the TTK using examples that smell like poor player skill and putting the blame in the netcode. That's my problem with the way the conversation and your argument is going.
I will say again: a dude said he is SURE that the grenade hit for 100 damage and all the pellets of the shotgun hit, 6 times. I'm asking how much damage he saw, because that smells like * or player trying to snipe with a shotgun/ potato aiming 5 shots in a roll and putting the blame in the TTK.
"shorter TTK requires better players"
That's utter *. because as i said before It changes where the focus of the skill are.
Lower TTK makes easier to kill people, requiring less aim but making positioning more relevant. Since you need to land less shot to kill and the player has less time to react.
Higher TTK shift the focus to Aim over positioning, since now you needs to hit more bullets to kill the player and getting them with the pants down now needs more bullets hitting to kill the guy.
The problem that people don't see is that the lower ttk the more people will camp. Because if the average joe can reliably kill you simply because he saw you first now every time you move you may give your position and die without a chance to fight back.
That might be OK in a game like BF or CoD where people instantly respawn; hell if you google my name in Planetside 2 forums you will se me arguing for a lower TTk in that game.
But this is a BR. And having your 10 minutes of play, loot and gear end without a chance to fight back just because random3 saw you from his house isn't ok. And to avoid that people will naturally play more passively, and you read it right: passively not "strategically", making the extreme of this behavior, camping, WAY more common.
That's why i personally couldn't play PUBG also why it's known as "running simulator". Because of how often you run around for 10 minutes and dies in 2 secs without a chance to fight back; just because rando3 was looking at your direction when you moved.
If you ask me the higher TTK is what sets apex apart from the other games, IMO is what makes the netcode and utter lack of matchmaking tolerable. And why i'm so adamant and calling the * of some players out. We don't need another running simulator in the market.
PS: And i'm calling * in most of what people say because IT'S *. People are trying to push stupidly high amounts of bullets to kill someone and putting the blame in the hit code. When the actual fact is: The game has a higher TTK. But a epic armored dude WILL go down with a epic clip worth of lead. If they are not going down the problem is you, not the netcode.
And i'm straight up saying the problem IS you because it actually is. Just look at the post of people trying to lower the TTK. Using examples like BF, the average Accuracy of BF players are stupidly low. But they kill people because you need 5 bullets to kill someone and have a mag of 20+
So missing 75% of the shots there still net a kill before a reload.
In this game where you NEED to more than half the mag to connect to kill before reloading your * aim aren't gonna fly.
Yet that's true for both sides since the enemy has the same TTK on you; but more often than not players that were a "big shot" in other games come to a higher TTK game and get face to face with the truth that they are not as good as they think they are. And here we are. Some "pros" asking for easier kills.
@Kuro466
Quite frankly this survey is.... lacking.
Most questions don't have good answer/is more complex than what is there so i will answer here.
1 - TTK is good.
2 - The problem isn't the TTK with these weapons but how they warp the game.
Wingman: It's not the TTK, it's the fact that you have a weapon with a stupidly high damage per shot, a stupidly high damage per magazine, with a stupidly high headshot modifier, that can be used to reliably snipe AND is a pistol.(So it gets the move speed bonus)
So you have a weapon that is all around good and require low precision to use. Also lets not forget how little armor it consume, 1 stack for Spitfire/R-99/R-301/havok/devotion/prowler? You are in deep * next fight. For wingman is all you need and with a lot to spare.
That weapon is straight up * design and i cannot see a world where it will not warp the game around itself. I would redesign the weapon completely but a good TRUE nerf would be removing the mag extender from it, making people actually care about hitting the shots.
Peace Keeper: The problem is not the damage it does, it's how it warps the game around it when used and how little chance to fight back it gives. There's no problem with a shotgun being good. the problem is how little time it gives to you to fight back. And i'm not talking about time between shots. I'm talking about times between reloads. It should have 2 at MOST 3 bullets per magazine. It's ok to have a strong spammy weapon for close range, it's not ok to it be as forgiving as the PK is.
There's a reason why CQC fights with the PK involved turn into a jump party. Because you are more focused in dodging the bullets instead of actually hitting yours; what's fine, the real problem is how long you have to keep dodging the bullets until you have a real window to punish the PK user.
3
The TTK is OK, there's no problem of having a weapon with a WAY shorter TTK, the problem is how forgiving the PK is. Weapons like the R99 has a TTK as low as the PK but you cannot simply jump around and hope to hit 2/6 shots to kill someone. If you do you will likely run out of ammo sooner than later.
4
Hardcore.
5
10+ years(albeit with HUGE hiatus in it)
6
2000+
7
Average player of the actual public or the average player of the "entire" public?
The player that actually play apex have 100~500 hours.
But it's a free game, we have a lot of people that log once every week see what's up and them go play something else. Like for real i have a 10 year old cousin that play apex for like 30 minutes every week and play batman lego for 4 hours/day. Should we include in as a "player" or better "target audience"? Because if we do the average is way lower.
8
No, at least not until they improve the netcode. If anything maybe they will have to increase it. Because on paper the Netcode is really bad but playing the game feels super nice, maybe with a good netcode we will discover the TTK is too low.
9
No. I don't think respawn will be able to manage this game and keep it being as relevant as it's today.(Surprisingly)
We have a team that used the card "slow incremental changes because we are careful in what we do" yet launched the game with * hitboxes; seriously i doubt that not a single play-tester noticed something was up with these characters.
They launched a game about hitting targets where one target is almost 3x as big as the other; In fact i can even see the the devs bringing the issue in a reunion and the lead dev/shot callare, that probably don't even play FPS games, saying "nah it's fine. No one will notice, we have more urgent matters."