7 years ago
TTK suggestion
I heard a lot of people have a problem with the TTK and they think it´s too high. Probably because most people are used to a low / lower TTK like in COD, BF, PUBG or Fortnite. I personally think the ...
TTK (Time To Kill) is the worst what I've seen in 20 years of my game life. When you need 2.5 seconds to kill an enemy with perfect aim it looks like circus cause in actual game you need about 10-20 seconds to kill an enemy.
That TTK makes game aim-based not tactic-based. For example: you flanked 2 enemies and get close to them, you are shooting at one player and while you do this another player have enough time to react and kill you. This is not normal. In normal shooter if you flank 2 enemies and get close to them they are 95% both dead even if your aim is terrible and you miss like 80% of bullets.
I think Respawn must lower TTK by 50% so tactic and positioning start to mean something. Now this game is 90% about aim.
I like the TTK how it is. If you can drop people as fast as in bf5, what's the point in gearing up helmet and shields?
@TSF_VindictiV wrote:I like the TTK how it is. If you can drop people as fast as in bf5, what's the point in gearing up helmet and shields?
Even 1 bullet can make a difference.
@NG-Lurycz wrote:
This isn't CoD or Titanfall. TTK is fine as it is, gives players enough time to react to being shot, which is the point.
Git Gud M8.
Players have more than enough time to react. Enemy can outgun you even if you attack from behind but your aim is not perfect. Enemy can easily run away if you attack from 20+ meters so this game is about close-range fight and doesn't encourages players who like mid-long rage fights. You can't even win 1x3 in most cases even if you have perfect position and good aim.
I think current TTK is ridiculous and for me it's unplayable. Guns look, animated and sound very cool. But impact... It's like firing from a toy gun.
Nobody says that The TTK should be like in COD and Titanfall it shouldn't be like that but the current TTK is very bad to the point where a solo player can't make plays on a team. I think the max armor should be reduced from 200 to 175 and the gun damage increased.
Yes. Dropping TTK by 20% will make that game good
@NG-Lurycz wrote:
This isn't CoD or Titanfall. TTK is fine as it is, gives players enough time to react to being shot, which is the point.
Git Gud M8.
It actually is Titanfall. This game is a spin off of Titanfall's Apex Predators. Im sure all Titanfall fans know this. This game seems to be a time period before pilots and titans. A time before the IMC. The game takes place in the same world and has the same characters. In fact the hero abilities are all taken directly from Titanfall pilots. Also consider that all guns still look and feel like the original Titanfall weapons. In fact they are all named the same. What's weird and doesnt make sense is the r301. Titanfall 1 it was the r101 and in Titanfall 2 it was the r201. Considering that this game may be backwards in the timeline in the Titanfall series, the r301 would be the next gen of its kind.
I wish they kept the wall running, double jump and titans in this battle royale game. Pilots were good enough to take out Titans without help. I see no issues continuing what Respawn had accomplished.
Im sorry Respawn is under EA's control.
The TTK can feel sort of long. What makes it feel very long for me is this whole "down" state. I tend to "down" 2 players in a single firefight but never get an actual kill because I didnt finish them off.
Its like we all have about 300 total hit points (not hp as in life). 100 off the shield, 100 off the health, and then there is down state, which feels like 50 health.
50 health and with the possibility of another 100 hit point down shield. Sure sounds like a long Time To Kill if you go over those numbers.
I personally think there should not be a down shield and that the body shield should be used in all states - down or not.