7 years ago
TTK suggestion
I heard a lot of people have a problem with the TTK and they think it´s too high. Probably because most people are used to a low / lower TTK like in COD, BF, PUBG or Fortnite. I personally think the ...
@NG-Lurycz wrote:
This isn't CoD or Titanfall. TTK is fine as it is, gives players enough time to react to being shot, which is the point.
Git Gud M8.
It actually is Titanfall. This game is a spin off of Titanfall's Apex Predators. Im sure all Titanfall fans know this. This game seems to be a time period before pilots and titans. A time before the IMC. The game takes place in the same world and has the same characters. In fact the hero abilities are all taken directly from Titanfall pilots. Also consider that all guns still look and feel like the original Titanfall weapons. In fact they are all named the same. What's weird and doesnt make sense is the r301. Titanfall 1 it was the r101 and in Titanfall 2 it was the r201. Considering that this game may be backwards in the timeline in the Titanfall series, the r301 would be the next gen of its kind.
I wish they kept the wall running, double jump and titans in this battle royale game. Pilots were good enough to take out Titans without help. I see no issues continuing what Respawn had accomplished.
Im sorry Respawn is under EA's control.
The TTK can feel sort of long. What makes it feel very long for me is this whole "down" state. I tend to "down" 2 players in a single firefight but never get an actual kill because I didnt finish them off.
Its like we all have about 300 total hit points (not hp as in life). 100 off the shield, 100 off the health, and then there is down state, which feels like 50 health.
50 health and with the possibility of another 100 hit point down shield. Sure sounds like a long Time To Kill if you go over those numbers.
I personally think there should not be a down shield and that the body shield should be used in all states - down or not.