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From what I've heard, R6's Mousetrap has been incredibly easy to bypass, ever since they released it, well, I haven't really heard much from Ubisoft themselves, so I doubt their system is really working that well.
So far it has been quite hard to reliably shut down players that use these types of things and it doesn't seem to be just for Ubisoft.
I personally am not well versed with hardware detection, though from what I understand, it's quite hard to reliably detect players that spoof their input method.
There are some methods of analysing how players move by implementing certain AI tech, though I don't think this kind of technology is at such a stage to be deployed in FPS games.
Now, I'm not sure why EA/Respawn haven't pushed any systems to counter these kind of cheats, though they would if it were to work reliably.
Personally I wouldn't invest time, money and resources into a system that hasn't worked out that great for other games, so they might not develop any systems until another game is able to reliably detect it.
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