7 years ago
Unfair matchmaking
I just started the game a couple of days ago. Yesterday (2019.04.09.) something happened with the matching, and the teams were balanced. It was so much fun to play. We played 4-5 matches, and it star...
There is no match making. You're in the game with 59 other players and It's completely random.
It looks like it yes. But the other day, it looked very different. We almost won against the same around 10-20 lvl guys. I guess its so hard to make a matchmaking system right? No game has ever had a system like that ages ago. Right.
@SirTomek7 wrote:It looks like it yes. But the other day, it looked very different. We almost won against the same around 10-20 lvl guys. I guess its so hard to make a matchmaking system right? No game has ever had a system like that ages ago. Right.
It was a coincidence and yes in a BR implementing an MMR/ELO would be difficult, because most MM systems in other games are determined by win rate. You win a game your ELO goes up, you lose a game your ELO goes down. So players like me would end up with an ELO of 0 most of the time 😃
There are systems that take more stats like accuracy, KDR etc into account, but they take a very long time to implement.
Even games with an MMR system are rarely on point because the top 1% ranked players don't have many players to go up against, so after a certain time limit the match maker just throws them into a lower skill bracket.
Still those with 1000kills are not going to be in ranks 1-50. Experience,
So newbies can have a chance.
@Anonymous wrote:Still those with 1000kills are not going to be in ranks 1-50. Experience,
So newbies can have a chance.
Ive just got killed by a guy who has 1326 kills with pathfinder. Im lvl 17, ive played...more like suffered 6 hrs. So no, no chance to learn the game.
@MekaDeth555 wrote:
@SirTomek7 wrote:It looks like it yes. But the other day, it looked very different. We almost won against the same around 10-20 lvl guys. I guess its so hard to make a matchmaking system right? No game has ever had a system like that ages ago. Right.
It was a coincidence and yes in a BR implementing an MMR/ELO would be difficult, because most MM systems in other games are determined by win rate. You win a game your ELO goes up, you lose a game your ELO goes down. So players like me would end up with an ELO of 0 most of the time 😃
There are systems that take more stats like accuracy, KDR etc into account, but they take a very long time to implement.
Even games with an MMR system are rarely on point because the top 1% ranked players don't have many players to go up against, so after a certain time limit the match maker just throws them into a lower skill bracket.
I see, but do you know what i think? This is just laziness. Even if there would be a system that would gather players by their full kill counts would be better than this nothing.
If you think about it, every kill is one little plus experience. So if you make a smurf account, you will kill a lot of ppl so you will get to higher tier players fast, and not ruining the games too much for beginners. Obviously that wouldnt be perfect, but this state, how it is now, just ruining the fun, beginners cant improve and because of frustration you will uninstall and maybe realise you shouldnt waste your time.
When i was matched with beginners some times, it was so much fun, and i felt i started to improve, experience the weapons, fight, etc. Whats the point if youre not having fun? Go home after a hard working day, i want to have fun, not being frustrated and angry because i dont even have a chance to learn how to play, get killed instantly over and over again instead.
@SirTomek7 wrote:
@MekaDeth555 wrote:
@SirTomek7 wrote:It looks like it yes. But the other day, it looked very different. We almost won against the same around 10-20 lvl guys. I guess its so hard to make a matchmaking system right? No game has ever had a system like that ages ago. Right.
It was a coincidence and yes in a BR implementing an MMR/ELO would be difficult, because most MM systems in other games are determined by win rate. You win a game your ELO goes up, you lose a game your ELO goes down. So players like me would end up with an ELO of 0 most of the time 😃
There are systems that take more stats like accuracy, KDR etc into account, but they take a very long time to implement.
Even games with an MMR system are rarely on point because the top 1% ranked players don't have many players to go up against, so after a certain time limit the match maker just throws them into a lower skill bracket.
I see, but do you know what i think? This is just laziness. Even if there would be a system that would gather players by their full kill counts would be better than this nothing.
If you think about it, every kill is one little plus experience. So if you make a smurf account, you will kill a lot of ppl so you will get to higher tier players fast, and not ruining the games too much for beginners. Obviously that wouldnt be perfect, but this state, how it is now, just ruining the fun, beginners cant improve and because of frustration you will uninstall and maybe realise you shouldnt waste your time.
When i was matched with beginners some times, it was so much fun, and i felt i started to improve, experience the weapons, fight, etc. Whats the point if youre not having fun? Go home after a hard working day, i want to have fun, not being frustrated and angry because i dont even have a chance to learn how to play, get killed instantly over and over again instead.
Matchmaking is difficult to implement. To make the ranking system right, they need to consider various factors:
- Kills: Yes, kill counts is the easiest way to get impressed. But Kill/Death ratio is more accurate factor here. A player with 1000 kills and 5000 dead is not a skilled player. It just shows that player played the game more than others.
- Win: number of wins is another factor. Frequent winner is definitely a skilled player.
- Survival time: Some ppl will argue it's a less important factor. I'd argue it. Out of 20 matches, Player A with 1 win and got 19 games in the 19th squad, is not as good as a player with 0 win, but frequent top 3.
So, in order to rank a player, probably need to base on the combination of these 3 factors.
On top of that, matchmaking requires longer queue time.There is no absolute Matchmaking, we need to balance matchmaking with queue time as well,
Let's say:
- Perfect matchmaking takes minimum 5 mins queue time
- Moderate matchmaking takes 2 mins ( first minute matchmaking those similar skill players, after that, it fills up the rest based on priority)
- No MM takes almost instant to join the game
Most games will go for the 2nd option imo.