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1e8jylxg1k14's avatar
2 years ago

Watson Shield Perks

I don't like the new watson shield perks. They make her dependent on her ultimate too much and we all see how the ultimate make her a static defender. The game keeps moving to mobility but don't offer all legends at least some mobility that is situation.

Bad > Revive perk = Situational and benefits the teamate only. Plus it makes you a target in close situations

Bad > Pylon Bombs = Once they now a pylon is active they don't throw projectiles which means average is going to receive 1 bomb per encounter and you also have to pick up the bomb it doesn't appear on your inventory either. Also if you are going to try to through it it will destroy the arc star.

Ok > Double Pylon = Same the other team knows this they could kill your team to have a safe zone for them, Destroy pylons. Pylon give less shields. You have to run to either.

Good > Pylon Extra life charge = is the only one that is worth picking up and is still a good option. 

Here are some better ideas for Watson perks that don't break the game.

Fences

  • Extra fence in the tactical inventory plus extra range to set it up. (Far fencing plays).
  • Invisible fences until tripped (all connected fences to the one tripped)
  • Fences destroyed only by fire, explosives or other ultimates or by sniper bullets.
  • Passing through the active fences gives a movement bonus to you but doesn't stack.

Pylon

  • Mobile Pylon when you use ultimate it follows you like nessie from the final fantasy. keeps you mobile 
  • Set up the pylon it instantly fills 25 shields to you and nearby Allies. consuming recharge charge. 
  • Setup pylon it makes a EMP that destroy other characters items like caustic Bombs, Rampart shields, Gibraltar bubble. deals 25 shield damage to nearby enemies.
  • Setup Pylon you and teamates speed increase movement speed for 10 sec.
  • You and Allies near the pylon get -5% bullet damage.

These are all abilities to account for a gameplay that is either more faster or better control in some cases. But still far better than the one they gave us.

They are balance not breaking the game. Just giving more solidarity to her kit. Making it less situational and more proactive to making ofensive plays and keeping allies engage in close combat. 

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