@XLnarratorI have Wattsons concept now.
-15-sec cooldown for her node.
-3 min 30 sec for her Pylon.
-Her Ultimate accelerator dont recharge her Pylon 100% anymore.
-No more slow shield recharge.
For her passive:
-When she stands still for 5 seconds, a circle orbs around her. Wind with little sparks, surrounds her fences. Wind area of effect is close to her fences.
-5 extra second of stillness, rock sparks rises from the ground and it surrounds her circle of stillness. Area of effect is the same as fence node radius.
- Rock sparks are mainly used for making your nodes harder to shoot and gaining attention. ( As a defense u want people running to you).
-When you move in the circle of stillness but your still in it, the circle perfectly repositions around you again.
-When she is recharging her shield, or reviving her ally, her fences thickens.
My ideas are aiming for her to be based on her fences like she supposed to. Always having your fences placed should be her model. And her Pylon should be thier to help her set up faster and better. Shes suppose to be fun, and campy I got those ideas from the Devs.
But people keep saying Caustic Ideas, just go pick Caustic then. Throwing nodes, taking damage from being close to her fences, hiding her fences are all Caustic ideas.
Having her fences to be an elephant in the room is more of her style. That's why I like her so much