Forum Discussion
reconzero
3 years agoSeasoned Ace
@Balladalidila
"I value "aim and fighting" as the main skill for this game, which can be debated. Seems like Respawn values "being a rat" more"
I find myself wondering if this is their intention of if they feel that aggression and gameplay will always be the priority in a shooter so there's no need to reinforce that way of thinking. If that was their gamble then I'd say they lost.
"I think that the game should promote taking action and actually make something happen in a fight situation."
If there was no closing circle and final countdown then I guess there would be no other way to force engagement. But there is a closing circle and a final countdown. Why is everyone in such a rush to die???
"I value "aim and fighting" as the main skill for this game, which can be debated. Seems like Respawn values "being a rat" more"
I find myself wondering if this is their intention of if they feel that aggression and gameplay will always be the priority in a shooter so there's no need to reinforce that way of thinking. If that was their gamble then I'd say they lost.
"I think that the game should promote taking action and actually make something happen in a fight situation."
If there was no closing circle and final countdown then I guess there would be no other way to force engagement. But there is a closing circle and a final countdown. Why is everyone in such a rush to die???
MrGreenWithAGun
3 years agoNew Ace
As for the netcode contribution to missed shots, it seems to me that the biggest issue one has is having the server acknowledge the hit when the target is moving laterally across the screen. The position of the target at each frame changes in relation to the shot's path.
this is not the case if the motion is toward you or away from you or is stationary. So I try to shoot only targets that are not moving across the screen, especially when sniping.
Yet, I have seen many times, more often than not, with the longbow my shots don't register when the target is stationary for far longer than the flight path of the shot. This is typical for longbow, not for TT though. Not sure why.
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