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"I value "aim and fighting" as the main skill for this game, which can be debated. Seems like Respawn values "being a rat" more"
I find myself wondering if this is their intention of if they feel that aggression and gameplay will always be the priority in a shooter so there's no need to reinforce that way of thinking. If that was their gamble then I'd say they lost.
"I think that the game should promote taking action and actually make something happen in a fight situation."
If there was no closing circle and final countdown then I guess there would be no other way to force engagement. But there is a closing circle and a final countdown. Why is everyone in such a rush to die???
I guess the major "flaw" with this game is that so many players thinks its so much more fun and rewarding to frag and fight rather than actually winning. I think that 50% of the players in any given ranked lobby would rather fight, get 4-5 kills, 1500+ dmg and die at top 10 rather sitting in a bush somewhere trying to get a high placement, whereas the other half know their skill level is outmatched in that lobby, simply because they ratted their way to this rank and the only chance they have to gain RP is to continue to rat. It creates a someone "unhealthy" situation but it cant really be fixed since you cant force people to enjoy a game in a certain way.
So it comes down to preferences. I think the game should promote fighting since thats what I like about the game. But if I would play for 1 million dollars for the win, I wouldnt take a single fight if I wasnt forced to =)
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