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"The argument that legends aren't balanced for solos has been recently proven wrong with all the changes to abilities since solo was last introduced."
??? How do you get from that "changes to abilities since last solo LTM", to "that legends are unbalanced for solo mode is proven wrong"??
You also claim that the "negative data" collected from last solo LTM originated from "other grievances completely unrelated to solo" What makes you claim something like that? How do you even remotely know that this statement is true? Just curious. Because I presume that you realize that if you actually claim these things are proven and true, then you consequently also claim that Respawn are either incompetent of interpreting their own collected data OR that they are lying .
@BalladalidilaIt's been shown how abilities are more equal in regards to solo mode compared to how they were back then balance wise at least, with a few exceptions. You could even do that yourself.
How can they claim solo mode was the cause of lower player retention when the only time they had it implemented was when people were frustrated with the game and leaving in droves anyway. Without having it a second time to compare, the data is only being said to reinforce the point that they wanted to keep Apex a team based shooter before they introduced the LTM or if solos was popular. It's not part of their vision for the game, irrespective of what the community wants.
It was pretty unanimous back then in discussions both with friends and on the forum that squads was in a much better state with the addition of solos. For you to say that's not the case would make you a small exception and the damage badge is hardly the the only or even main reason people leave when knocked.
Edit: Keeping my post the same to cover the points you edited out.
- Balladalidila5 years agoSeasoned Ace
You didnt answer any of my questions. You just reiterated your exact same thing. "Its been shown", "It was pretty unanimous back then", "people were frustrated with the game and leaving in droves anyways (implied; not solos fault)". My point is that you present random statements as hard facts when I think you have no actual proof or statistics that can back it up.
I mean, I could agree that Respawn, since the solo LTM, continuously have reduced the "personal buffs" of certain Legends and reworked them to be more team-oriented/tactical. Pathfinders and Wraiths Q rework and the removal of Lifelines fast heal passive are some examples. But to go from that, to claim that solos would be more balanced now compared to back then, is far fetched at best.
But anyways; I would have nothing against if they had Solos as LTM one more time and I am actually dont really care if they added it even though I personally would never play it. What I am arguing against is all people who refuse to accept that Respawn probably knows how to interoperate the data and statistics to make the right call about solos than some random guy on an internet forum who think they "speak for the community", thats all.- 5 years ago
@Balladalidila It has been shown in previous discussions. I don't have a link to provide you as i don't remember the thread but as i said, you can work it out yourself that most legends would have some or more or less even utility for them to compete in solos unlike before when less than a handful would be the go to and have a large advantage over others.
If i see a positive impact in trios and people i discuss with have a noticeably positive impact (very active back then amongst more than just a few circles in Apex) and people come to the forums and other platforms online who also say they noticed a difference and the logic backs up that point then it doesn't take much to see how and why there was an improvement.
I had much less than half of my matches with leavers back then with solos (around roughly 10-15% to hazard a guess but not exceeding 25%) to the vast majority (probably more than 90%) now. Unlike what you said in your previously removed post of ''most leavers only do so because of the damage badge'' or along those lines, which is a poor argument and doesn't even address the main cause of people leaving. This is also in contrast to your ''feeling'' that basically explains how squads plays out now anyway so surely some potential improvement is better than nothing?
I wouldn't call it a random statement without any evidence either that people were leaving during those few weeks of IC. Just check anywhere online that Apex lost a lot of players during that event that cheesed off many more that did stay and understandably so. Frustration for Apex was high during that event and it had absolutely nothing to do with solos. In fact it was one of its only redeeming qualities. I can quite confidently say that.
I don't need to be privy to any data or claim to speak for the community when basically everyone was saying the same thing. You provide ANY ''hard data or evidence'' that solos would have ANY negative effect on squads excluding que times now they left it so long and introduced duos since because i could find posts how it had a positive impact. Edit: I'm not searching for them as it would take up to much time but you can do that yourself too here on AHQ if you wish.
Your reasoning is the kind that EA applies that prevents us getting server improvements and we get the usual ''lets go through some troubleshooting'' instead of addressing the actual problem.
There's more than enough public data for that though.. 😛
Lastly, yes i do think Respawn are incompetent but not because of how they interpret their data but the actions they take from it. They have a vision for this game and you and I how zero influence in how that will play out which is not how a healthy relationship is built (or should be) between community and developers. It's very much a get what you're given and be grateful for what you get.. This is also partially related to the IC event with only small improvements with communication from the devs since but after the backlash they received, i understand why.
Don't forget they viewed IC as a huge success from their ''data'' because of player engagement and financial gains, which also speaks volumes.
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