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6 years ago
Have re-run the test 3 times on each legend across 500m, see below average results.
- Octane, 5 stims, 56.16 seconds, health remaining = 43%
- Pathfinder, 2 grapples, 60.72 seconds, health remaining = 100%
- Wraith, 2 phases, 64.28 seconds, health remaining = 100%
- Gibraltar, no tact, 65.84 seconds, health remaining = 100%
A circa 60% health penalty to become 3.8 seconds faster (approx 30m distance) is completely bonkers. Further proves my point.
If you're running 500m to reposition and flank attack and you're going in at 40% health then the very nature of flanking has lost its advantage.
Re other points you note:
- Terrain is still a problem for stim. Grapple can just fly over.
- Grapple and Phase also does not have bullet stun.
- Tactical 30s cool down vs 2s cool down is irrelevant if you're not the fastest legend (shown earlier).
I hope the Devs undertake their own tests.
6 years ago
Also, the double jump from pads is somewhat of a nerf too as it's ruins high IQ strategic placement.
For example if I put a jump pad at the top of a rope so someone hits it and fly's off my building... Now they can just double jump to safety.
Devs put ZERO thought into Octane. It shows.
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