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First off, I'd like to say that playing on a secondary account will not produce proper data to be used, even it's something like this.
The system assumes you're a new player when you're on a new account, so multiple accounts won't really count for multiple experiences.
Now these issues you're speaking of, how are you sure these won't occur in full on solo matched teammates?
As mentioned before, 2 players can like each other more than the other player on the team, so they tend to push more into the same direction and prioritize each other more.
Other issues might even arise, which we aren't even aware of at this moment.
It isn't even guaranteed that solo queue players will get better match quality, we're just assuming this is the direct cause due to the experience of some players.
(We really need much more data from other players to prove this is an urgent matter)
And well again, you can just get into a premade trio, the Apex Discord has an entire LFG system that works fine.
Next to that there are plenty of other places where you can find players to play with.
By queueing as a trio, you're practically solving this issue without making any changes that could cause issues.
Do note that there are over 300k players playing every day.
Accounting for Origin and console platforms, I'd say roughly 500k to maybe 600k on a day.
Now let's go with 500k, you get 2 players every match... which would mean you get around 0.00039999999999999996% of the playerbase within your match.
Even with more matches played that have it guaranteed that you have other players, it would be an extremely small portion of the playerbase.
Therefore your experience is pretty much a statistic that can be thrown away by the devs.
If you want to make a point about this, then we'll have to collect much much more data.
Though then again, you can queue with a trio through LFG systems as I mentioned earlier in this exact reply.
That way we prevent creating issues and fix ongoing problems.
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