Forum Discussion
Audio issues are quite hard to pin down, as this can be caused by anything like your headset, soundcard, drivers, software and so forth.
Most of these issues are hard to replicate and to find the cause of, so the first logical step is trying to see if players can resolve it on their own.
Same goes for hit registration pretty much, it's tied to the system and the network.
I myself have never encountered issues with hit registration, which might confirm this is only happening to a select few servers?
I assume you've done all the network troubleshooting there is? (Also, you aren't playingon WiFi are you now?)
These kinds of issues pretty much fall into the category of letting players try to fix it themselves first, it wouldn't have been the first time if it were caused by something out of their control.
idk ... one players internet might be the issue due to a bad routing, faulty devices/interfernce or general congestion (can happen on "rush hour" if the provider doesnt have the bandwidth to cover that). This is the explanation you get from most of the community admins, this can be easily checked with tools like pingplotter or any other trace route tools.
This would show with general bad pings , packet loss, ect. so it would be also visible to the network status in apex (can be turned on in the settings).
Solutions to that might be different hardware, better configuration of network components, other provider or the usage of a VPN ect.
What this reason doesnt explain and it likely wont be an issue on your end of the line : bad ping at start of the match and slightly decreasing with every team thats being killed from the board.
This looks very much like overbooking of the servers or bad routing in the datacenter itself, there is basically no other reason for the ping getting better with less players.
Also that rubberbanding can be stopped by reconnecting to the server is more likely an issue on the protocol side of apex (desync) and not on really on your end.
Aslo a reason for failing hit detection is the client side prediction, if it is too far off the servers real data. the server will likely count them as a missed shots. might happen in fights against people with a larger ping difference to yourself. those guys movement has to be predicted on your end to give you a smooth gaming experience but can end up in predicting the wrong direction for a brief moment ... thats when the hit reg will fail.
So its by far not an easy thing to fix, generally there is no band aid to patch that.
- 3 years ago
The issue is that most other games I get a solid 20-10 ping. But in Apex I'm sitting at 70ms, this is clearly an issue with Apex's Servers and routing in general. They are renting out the servers though, so this could solely just be an issue with the server provider not wanting to fix their services. Or hell, they could be renting the lowest tier servers for all we know, EA is known for cheaping out on many things.
- Sil7erfox3 years agoNew Hotshot
I´ll tell you why:
Because this is a 3+ year old game that not EA or Respawn cares to fix while it still makes money.
Just now, I participated in a fight where i made at least 400 with a damage g7-scout (hit markers told me so) and died to a guy across the map. I got revived and guess what? 62 damage in my count.
This game is DEAD.
- 3 years ago
These have been issues ever since cross play. It will never be fixed because ever since these Free to Play games have become a thing the only thing that matters is the $$$ and not the community.
Crossplay in any game is trash and does nothing for it. We had good queues in PC lobbies long before cross play. Get it the * out of here.