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You misunderstood me based on my lack of accuracy with what I said. I think winning trumps everything but I certainly think kills should be 2nd behind winning and definitely over placement. I think points for kills should be the highest reward under winning the entire game. Killing should reward higher points than everything except winning.
Oh, I understood you. I'm just saying that in reconworld there would be zero rp for kills and zero rp for placing anything below first. If the game rewarded only winning then players would be forced to judge far better than they do now just exactly what behaviors contribute to a win. As opposed to doing things which offer a quick adrenaline fix while at the same time lowering the odds of victory.
- 3 years ago
@reconzero Eh if that were the case then players would play even more recklessly. If only three players will be rewarded no matter how well everyone else played then what's the point? Fighting hard and getting 2nd place will mean just as much as being the first team knocked out.
I'd rather keep the system as it is but your kill points only multiply if you satisfy two conditions.
#1. Place top 10.
#2. Have a minimum kill total of 3 (or 5 whatever the community prefers.)
Slayers who aren't foolish enough to die in stupid ways rank up faster. Players that hide rank up slowly until they hit a wall. Slayers with no game sense bob up and down going nowhere.
Obviously I want no limit on kills points if that isn't already a thing. Would only worry about players boosting their rank but better players need to advance to their natural rank faster.
- 3 years ago
Sounds like an awful gaming experience tbh
- 3 years ago@reconzero I'm glad you're not in charge. Arenas is already run with the rp tied into winning or losing.
And it sucks. All it does is create an even more toxic environment.
@Asmodeus566 @SwaTSNiper242
Personally I don't think kills or placement should be more important than the other.
Why should getting to 5th placement with no kills have better rp rewards than say coming in 6th with 3 kills?
That's kind of * up that the dude who hid most the game gets more points.
Having kills mean less has basically turned ranked into rat and scan meta paradise.
In a game where being the best and coming out on top is priority, placement and kills should be hand in hand with winning being the most important, and appropriate bonuses for team survivability, and things like revives.- reconzero3 years agoSeasoned Ace@XxColdFangxX
"Why should getting to 5th placement with no kills have better rp rewards than say coming in 6th with 3 kills?"
You know what would fix this problem? RP for wins and only for wins.
Also please talk more about how a win-focused ranking system creates a more toxic environment. I'm not being a smart *, I just don't play ranked (because I consider the entire idea toxic) so I'm not really in a position to know the finer points.- 3 years ago
I believe someone else already mentioned about why that in fact would not work well and I 100% agree that it would just make people stop playing ranked in general as it's part of the reason why i really don't play ranked.
Honestly thought it was obvious but that would be due to the added pressure from a win only rewards system.
Pvp games especially ones like apex already have a certain level of toxicity, even in pubs, it's not really avoidable, but the more pressure that's added to do well, the more it incorporates player toxicity.
In ranked game modes there is already an added pressure to do well because of the rewards gain and the potential to climb to higher level tiers.
With a win only rewards like they have done in arenas, it pretty much maxes out that pressure because now in order to get anywhere, your whole team has to play like gods.
There's no benefit for doing well yourself or carrying your team so a lot of people just look at their teammates, automatically decide they're no good, and just don't even try.
As a player who is around the lower end of being decent, I've been on both ends where I do very well in a match, get like 1k damage, 4 kills, 2 assist, and know the frustration for getting nothing for how well I did because we lost the match. The other team just being better or because my teammates couldn't hold their own. Losing out on something you tried your hardest to earn and not getting even a portion of what your could have earned, because lack of team strength makes people want to lash out.
I've also been on the end where I've played like absolute trash and do deserve 0 for how I played, but then my teammates are in the position above. They would have done very well and got nothing. And when people do well and still lose they start looking for the reasons why, and when they see the teammate with the lowest amount of damage, what do you think happens?
Let the cursing begin, because how dare you hold them back and for some reason they're entitled to voice their toxic opinion because you lost them the match.
A win only rewards system does very little to entice team work..sure it makes you want to get the win all the more, but it causes backlash when your team fails.
It doesn't mean you're going to communicate anything with your team or even try to work together, I've gone entire matches without a word or a ping from anyone until the match is over, and it's just them cursing for losing.https://answers.ea.com/t5/General-Feedback/Ranked-arena-idea/m-p/11955289#M99629
I had my own idea for a ranked rp system, but it would only work for arenas. I know it's still flawed but the idea of it is to keep those players that belong in higher tiers, in those tiers, makes it a bit harder to climb so players who don't belong in those teirs don't reach them, and hopefully adds a little inconvenience to smurfs.
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