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"Why should getting to 5th placement with no kills have better rp rewards than say coming in 6th with 3 kills?"
You know what would fix this problem? RP for wins and only for wins.
Also please talk more about how a win-focused ranking system creates a more toxic environment. I'm not being a smart *, I just don't play ranked (because I consider the entire idea toxic) so I'm not really in a position to know the finer points.
I believe someone else already mentioned about why that in fact would not work well and I 100% agree that it would just make people stop playing ranked in general as it's part of the reason why i really don't play ranked.
Honestly thought it was obvious but that would be due to the added pressure from a win only rewards system.
Pvp games especially ones like apex already have a certain level of toxicity, even in pubs, it's not really avoidable, but the more pressure that's added to do well, the more it incorporates player toxicity.
In ranked game modes there is already an added pressure to do well because of the rewards gain and the potential to climb to higher level tiers.
With a win only rewards like they have done in arenas, it pretty much maxes out that pressure because now in order to get anywhere, your whole team has to play like gods.
There's no benefit for doing well yourself or carrying your team so a lot of people just look at their teammates, automatically decide they're no good, and just don't even try.
As a player who is around the lower end of being decent, I've been on both ends where I do very well in a match, get like 1k damage, 4 kills, 2 assist, and know the frustration for getting nothing for how well I did because we lost the match. The other team just being better or because my teammates couldn't hold their own. Losing out on something you tried your hardest to earn and not getting even a portion of what your could have earned, because lack of team strength makes people want to lash out.
I've also been on the end where I've played like absolute trash and do deserve 0 for how I played, but then my teammates are in the position above. They would have done very well and got nothing. And when people do well and still lose they start looking for the reasons why, and when they see the teammate with the lowest amount of damage, what do you think happens?
Let the cursing begin, because how dare you hold them back and for some reason they're entitled to voice their toxic opinion because you lost them the match.
A win only rewards system does very little to entice team work..sure it makes you want to get the win all the more, but it causes backlash when your team fails.
It doesn't mean you're going to communicate anything with your team or even try to work together, I've gone entire matches without a word or a ping from anyone until the match is over, and it's just them cursing for losing.
https://answers.ea.com/t5/General-Feedback/Ranked-arena-idea/m-p/11955289#M99629
I had my own idea for a ranked rp system, but it would only work for arenas. I know it's still flawed but the idea of it is to keep those players that belong in higher tiers, in those tiers, makes it a bit harder to climb so players who don't belong in those teirs don't reach them, and hopefully adds a little inconvenience to smurfs.
- reconzero3 years agoSeasoned Ace
@XxColdFangxX
I read this post a dozen times. And I wrote at least as many responses. Responses about not letting a GAME make you feel pressured. Responses about the toxicity of other players, about the toxicity of rank ladders themselves. About the value, or lack, of what it is that rank systems produce, how they manipulate and torture players, how they warp behaviors, both in-game and on comms. About how games should be fun. About the complete worthlessness of grinding a game. And also, of course, about how a win-based rp system is inherently superior IF we can agree that winning is the object of the game. But even I have to admit that while it's AN object of the game, it isn't the ONLY object of the game.
No, I see what you're saying. All I can really say, at the end of it all, is that if you climb on a rank ladder then &^%$ will happen to you. And &^%$ is what you will all too often be made to feel like. Ranking system valuing one playstyle over another, or one behavior over another, is nothing new. Games changing what their rank systems value is also nothing new. They expect us to adapt or die. It's their show, my friend. We just play here.
To me everything you're describing is a reason to get off the ladder, but I appreciate that you have enough fight left in you to resist the new system. For the record, while I agree in principle that the system should favor wins over any other factor, I believe even more strongly that they should not make wholesale changes to rank calculation after doing it differently for the first twelve seasons. I despise inconsistency as much as anything else in this game.
Best of luck.- 3 years ago@reconzero
Oh I agree, games shouldn't make you feel pressured, but that's also one of those unavoidable things in games like apex.
If you don't want to feel pressured you either know how when to leave, know how to ignore it, or, go play minecraft.
Hence why I don't play ranked very much. I don't like feeling pressured. When I do play ranked it's because I'm trying to use it as a measuring system to see if I'm improving any and because I'm hoping for a more even lobby than what I get in pubs.
I don't play br hardly ever because I hate the unevenness of the matches and the third party bs, but from what I recall of the previous rank system..it wasn't good, definitely needed improving, but it was better from what they have now.
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