Forum Discussion
I think you kind of underestimate how good these guys are at what they do!? Concepts are simple yes...implementation is not always straight forward though
Going to that shiny ball in the sky is simple to ... Get in a rocket and off you go 😃
.......Yet there aren't many people on the moon atm are there?
If I was paid by them I would more than happily code in java,c++, C#, html, xml, f it i'd even use ubuntu if need be.
I think you just underestimate me and what I know 😉
- 5 years ago@MoNosDirtyGaming Same back at you 😃 BEEN and ATM refer to different time stamps btw ;-) hence a difference in meaning when put in context to what was replied/understood o wise one ;-)
A LOT of people can code but not a lot of people understand the finer complexities of the final 'product' as a whole...Like I said don't underestimate how good game developers are at what they do...but also taking into consideration it's a team based and not an individual project...Too many chefs...........
A better course of action is not to act like the general politician and talk pointlessly about how light shines, but constructively try and figure out a course of action on how to rectify the problem and get it noticed by the relevant party...if that is the actual intent and whether that outcome is achievable or merely wishful thinking is debatable- 5 years ago@ooG0R3oo Not sure if I wrote on this post or somewhere else but I did mention that respawn do have coders from activision which ARE very smart, which is why apex also feels a lot like modern warfare 2. I do understand what you are saying, but the issues here fall down to management and not the coders themselves, because that is how they decided they wanted the game to be, thus giving us these particular issues which I'm sure one day will be fixed. (Hopefully)
Tupac once said "I know if I keep talking about how dirty it is out here, somebody’s gonna clean it up."
Now keep an open mind here, would you not agree that this quote could still be related to the this games bugs and issues even though it talks about real life and the poverty and the vulgar state of the world we currently live in?
Now in the same way, could it not also relate to that pointless bickering which may also spark ideas within a developers brain and cause an improvement in the game based upon it?
I hope you understand my trail of thought no matter how vague the relation between the quote and the rest of the paragraphs are and understand my mindset.
I would also say to re-read your own paragraph brother and understand how closely relatable what I have said is to what you have written. This paragraph in particular. You will realise our trails of thought do align however vague some of my comments are.
"A better course of action is not to act like the general politician and talk pointlessly about how light shines, but constructively try and figure out a course of action on how to rectify the problem and get it noticed by the relevant party...if that is the actual intent and whether that outcome is achievable or merely wishful thinking is debatable"
Sorry for the long post. I do hope you read it all and haven't got bored already; I just write too fast for my own good sometimes, guess that's due to all the flashbacks of all the thesis i used to always write lol.
- 5 years ago@MoNosDirtyGaming Design your own game if you is Gabe newell level.
- 5 years ago
@LuxxtenebriI actually do have a lot of ideas but it will just take some time to implement, it would cost a lot of funds. There would be pre/post costs, implementation costs and everything else involved.
I did own a website a couple of years back where people who played would make around 2-5k every 7 days ( an automated timer). It was a text based game and similar to themobster.com which was another popular site owned by someone called omar; i'm not sure if you've ever heard of it, games like these ran out of popularity fast because consoles released and a lot of people stopped using sites like iT. How it would go was, you would purchase a pack (from multiple packs), so say you spent 20 pounds/dollars and in return you received 20,000 hitmen (these could also be earned by logging in every few hours when your daily bank profit was maxed out and so other players could not attack you, you would either bank the profited cash or hire more hitmen/mobsters etc), the hired mobsters would then be used to attack another player, if they had cash "on hand" (so not in the bank) and they had a reduced amount of mobsters protecting their assets, you could steal a portion of their cash and they would also lose a portion of their defending mobsters.Now once you attacked someone they would get a notification alerting them that they had been attacked by you. When that enemy logged in they could spend cash to hire mobsters and attack you back and kill your mobsters. It sounds simple but it wasn't. There were other features like multiple banks giving faster profits, a betting type of feature where you would guess a number from 0-100 and you would gain double the amount of cash you had bet. There were "families" within the game which you could say were similar to something like the mafia. The maximum number of players who could be in a mafia changed every single week, but it was always between 50 -100 players in a family. Players would create multiple branches of the family (as many as they liked). The ultimate goal of the game was to be the person with the most cash so you could win the jackpot at the end of the game; and as you were gaining cash and stealing from other players, every other player would be refreshing the leaderboards which were real time and your ping mattered A LOT, the slower your refresh rate the easier it was for you to be attacked by another player. This particular game which I owned was bringing in around 10,000 people a week, Now that doesn't seem like a lot but when every single player is purchasing a pack and a portion of their payment was going to the jackpot and the other portion was going to me; trust me racked up fast. There were a lot more features than I have mentioned and some players would build just to be peaceful (so get as much cash in the bank to accumulate profit to try and get number 1 on the leader boards to win the jackpot. Others would build sorely to attack other players for their cash to reach the top of the leader boards.
Trust me brother I have a LOT of ideas, and I haven't even once mentioned any of it on the forums, it will just take a lot of $$ to create my own empire of passive income from a game, one day I will create one though.