Forum Discussion
If I was paid by them I would more than happily code in java,c++, C#, html, xml, f it i'd even use ubuntu if need be.
I think you just underestimate me and what I know 😉
- 5 years ago
@LuxxtenebriI actually do have a lot of ideas but it will just take some time to implement, it would cost a lot of funds. There would be pre/post costs, implementation costs and everything else involved.
I did own a website a couple of years back where people who played would make around 2-5k every 7 days ( an automated timer). It was a text based game and similar to themobster.com which was another popular site owned by someone called omar; i'm not sure if you've ever heard of it, games like these ran out of popularity fast because consoles released and a lot of people stopped using sites like iT. How it would go was, you would purchase a pack (from multiple packs), so say you spent 20 pounds/dollars and in return you received 20,000 hitmen (these could also be earned by logging in every few hours when your daily bank profit was maxed out and so other players could not attack you, you would either bank the profited cash or hire more hitmen/mobsters etc), the hired mobsters would then be used to attack another player, if they had cash "on hand" (so not in the bank) and they had a reduced amount of mobsters protecting their assets, you could steal a portion of their cash and they would also lose a portion of their defending mobsters.Now once you attacked someone they would get a notification alerting them that they had been attacked by you. When that enemy logged in they could spend cash to hire mobsters and attack you back and kill your mobsters. It sounds simple but it wasn't. There were other features like multiple banks giving faster profits, a betting type of feature where you would guess a number from 0-100 and you would gain double the amount of cash you had bet. There were "families" within the game which you could say were similar to something like the mafia. The maximum number of players who could be in a mafia changed every single week, but it was always between 50 -100 players in a family. Players would create multiple branches of the family (as many as they liked). The ultimate goal of the game was to be the person with the most cash so you could win the jackpot at the end of the game; and as you were gaining cash and stealing from other players, every other player would be refreshing the leaderboards which were real time and your ping mattered A LOT, the slower your refresh rate the easier it was for you to be attacked by another player. This particular game which I owned was bringing in around 10,000 people a week, Now that doesn't seem like a lot but when every single player is purchasing a pack and a portion of their payment was going to the jackpot and the other portion was going to me; trust me racked up fast. There were a lot more features than I have mentioned and some players would build just to be peaceful (so get as much cash in the bank to accumulate profit to try and get number 1 on the leader boards to win the jackpot. Others would build sorely to attack other players for their cash to reach the top of the leader boards.
Trust me brother I have a LOT of ideas, and I haven't even once mentioned any of it on the forums, it will just take a lot of $$ to create my own empire of passive income from a game, one day I will create one though.