Forum Discussion
@hayhorI am not certain what you are describing here, but it is absolutely clear that damage can only occur if you hit your target. Thus it is the only metric of your ability to aim and hit your target. This is a shooter. You have to HIT YOUR TARGET to win. You don't always win, but you need to if you want to win.
Even in the corner cases where the top teams die in odd ways, such as fighting each other and fighting the map/ring. But those are the corner cases, and besides the win isn't the metric of skill. Your damage is the metric of ability to aim and hit.
there are too many variables in what leads to a win, a knock, a kill. But there are only two variables that leads to damage - your aim and ability to hit and the weapon itself. Some require lots of continuous aim to deal the same damage as a single shot from other weapons. A single shot sniper that can knock a player could be attributed to luck shot, but not often at all to really factor that in.
High damage with low accuracy and low amount of kills most likely mean you spray and pray with no kill confirmed.
High damage with high accuracy and low amount of kills either means you can't finish the job or you get massively killed stealed by either team mates or enemies. Luckily in the first matter you can see that by participation scores.
High damage with high accuracy and many kills most likely mean you are really good.
The stat you describe is more or less accuracy by the looks of it. I have seen and had many games with damage up above 1.5k with no or few kills and those games don't necessary mean we did anything good more than just being able to deal out damage in whatever scenario with no meaningfull outcome.
- 2 years ago
You can't draw complex conclusion based on one statistic measure and be certain it is correct when there are plentyfull of other measures together that will draw the most accurate picture.
- MrGreenWithAGun2 years agoRising Ace
@drevinum9I agree with what you said. But I wasn't trying to say that winning was important and that damage helps you measure your ability to win. I was saying that dealing damage shows you hit the target. The higher your damage, the more you hit the target. Call it pray and spray or anything you want, you are hitting the target.
Too many variables go into winning, but only damage measures your shooting.
And this is a shooter. So for me it isn't whether you win (too many variables that have nothing to do with shooting), but can you shoot? Thus, damage is the best indicator of your shooting.