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Personally, I feel like they did that to really comply with the information they were getting from the community as people were upset that wraith had a "Get out of jail free card" With really no drawbacks, and there were a lot of wraiths cause she had the best kit. They wanted to make her as balanced as possible and They also tried to make up for it by making her faster during her phase. Removing the slow could possibly be a good option but keeping the animation is probably here to stay, wraith might not get attention for a while as there are a lot of characters that need reworks/changes to make them actually viable. On top of all of this No matter what unless they completely screw up her kit all together her player count and things like that are always one of the top ones so that also another reason as to why they feel like she's good the way she is.
- 4 years ago@Twnkiess I have to agree that Wraith is in a balance state at the moment. The long animation is definitely needed to keep her balanced. But the slow effect is all I concern as both a balance and handling issue.
TBH I didn't get the point of wraith's tactical being imbalanced from the beginning. It was really just a "delay your death for 3 second" card if she already got hit and low. On her pre-rework build, she could not help her team during the phasing; She cannot counter attack due to the cast and recover animation; She leaves a blazing trail and makes a lot noise. The issue was always her small hitbox. Now since her hitbox got nerfed hard and other attackers like Octane got buffed, wraith is not even a must-pick in professional matches, despite of how a lot players "feel" how good she is.- 4 years ago
I completely agree with all of this. I've been saying this for months now, Wraith's animation isn't the issue, its the fact you become a standing target who can be easily tracked and chased by any character being played with good movement. The speed buff is sometimes barely noticeable especially since you don't have any momentum from the start, you have to build it up and then implicate movement within the time of your phase.
However, I feel like a lot of people don't understand that pick rates mean absolutely nothing to a character's actual viability in a tactical situation. Crypto is very powerful in the hands of a good user and yet everyone says he's unviable and use his pick rates as a backing for their argument. Consistency is a key factor to the entire word "competitive". If everything is inconsistent, its never balanced.
Octane is essentially the meta right now. Bloodhound's speed buff is also a great feat to his ult, and both of these characters can easily chase/outrun a Wraith due to her immediate loss in momentum or just straight up getting tracked due to her very visible path. In Titanfall 2, you can use this ability to be very counter aggressive due to its fast paced movement system. I didn't even play Wraith back in year 1 and after watching gameplay and then playing Titanfall 2, you can use phasing to be super counter-aggressive which is exactly what Wraith was and needs to be. The best example I have for a complete opposite "get out of phase card play" is for you to be in a fight with an enemy squad, and the enemies are directly in front of you, you can go in and shoot people while moving forward, phase while your team pushes up to you while you're still moving forward on the team. Loba would be able to support Wraith in this easily, same with Octane, or a Bloodhound in-ult. Point is, good players knew how to use Wraith's phase in counter-aggressive ways.
Wraith and Loba's tp should be somewhat equal on the balance scale of tactical use. Having Wraith be able to keep sprinting or move normally until her phase gets off, just like Loba, would make her 1.25 second animation perfectly fine and less of an annoyance to not only Wraith users, but their teammates who may be next to or behind them in a doorway. So many scenarios where having this slowed animation simply gets you killed when you need it most, and if you're not able to slide jump + b-hop while getting SHOT AT, well you're going to die. Being a super visible repositioning tactical is pointless if their is a trail. You're just repositioning to get spotted and pushed, then can't go back bc you have no phase lmao. Either remove the trail if you want to make her a repositioning character, or actually make her the character you described her to be in the first year. I know Loba has a trail too, but she can get up VERTICAL movement UNLIKE Wraith. Wraith would be a stealth informative repositioner if she could use phase with no trail. BUT THAT'S JUST AN IDEA, not a basic need of the character like removing the speed decrease.
Her portal distance needs to be reverted also. Octane's jump pad can easily jump over both portals. Valkyrie can go hundreds of meters forward pretty quickly without much punishment other than knowing where they land bc of smoke trails, but even so, she has scans on you from her second passive. Wraith needs such small changes to be right where she needs to be in the current meta.
ALL CHARACTERS NEED TO BE SHOWN EQUAL BALANCING ACCORDING TO THEIR CONSISTENT VIABILITY IN SITUATIONS- NOT WIN RATE. START MAKING BUFF WAVES INSTEAD OF REWORKS MONTHS AT A TIME. Please, Respawn just listen.- 4 years ago@SpextreTV I said "get out of Phase free card" and I meant "get out of jail free" lmao.
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