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They needed to buff the ammo capacity of all the other weapons not nerf the capacity of the wingman and spitfire. This game doesn't need any nerfs. Snipers needed a buff but not to leg shots. A buff to the headshot multipler and the base damage for snipers would of been nice.
- 7 years ago
@Jcs2380 wrote:They needed to buff the ammo capacity of all the other weapons not nerf the capacity of the wingman and spitfire. This game doesn't need any nerfs. Snipers needed a buff but not to leg shots. A buff to the headshot multipler and the base damage for snipers would of been nice.
So what you want really is a faster TTK? The Wingman nerf was the best fix for that weapon. Keeps it's damage but you have to reload more frequently until you get extended mags, and even then the clip is smaller than it was. Same for the Spitfire. I was tearing with it after the nerf. Just got to be more acurate and make your shots count.
I played for hours last night and found the changes fantastic. Not tried the snipers yet though but I can see Respawns thought process.
They have also said they can jump straight in to tweak things if it looks like it's to far out of balance.
- 7 years ago
@Silz616 wrote:
@Jcs2380 wrote:They needed to buff the ammo capacity of all the other weapons not nerf the capacity of the wingman and spitfire. This game doesn't need any nerfs. Snipers needed a buff but not to leg shots. A buff to the headshot multipler and the base damage for snipers would of been nice.
So what you want really is a faster TTK? The Wingman nerf was the best fix for that weapon. Keeps it's damage but you have to reload more frequently until you get extended mags, and even then the clip is smaller than it was. Same for the Spitfire. I was tearing with it after the nerf. Just got to be more acurate and make your shots count.
I played for hours last night and found the changes fantastic. Not tried the snipers yet though but I can see Respawns thought process.
They have also said they can jump straight in to tweak things if it looks like it's to far out of balance.
I would definitely like a faster TTK. I don't want the TTK to be to as low as those COD games where it takes like one shot to the toe to get a kill. I do think the TTK needs to be a lowered a little bit though.
- 7 years ago
@Jcs2380 wrote:
@Silz616 wrote:
@Jcs2380 wrote:They needed to buff the ammo capacity of all the other weapons not nerf the capacity of the wingman and spitfire. This game doesn't need any nerfs. Snipers needed a buff but not to leg shots. A buff to the headshot multipler and the base damage for snipers would of been nice.
So what you want really is a faster TTK? The Wingman nerf was the best fix for that weapon. Keeps it's damage but you have to reload more frequently until you get extended mags, and even then the clip is smaller than it was. Same for the Spitfire. I was tearing with it after the nerf. Just got to be more acurate and make your shots count.
I played for hours last night and found the changes fantastic. Not tried the snipers yet though but I can see Respawns thought process.
They have also said they can jump straight in to tweak things if it looks like it's to far out of balance.
I would definitely like a faster TTK. I don't want the TTK to be to as low as those COD games where it takes like one shot to the toe to get a kill. I do think the TTK needs to be a lowered a little bit though.
I think if connections were stable, TTK would feel more consistent. I put a lot of the issues people have with this game down to connection/server problems first and foremost.
Some game feel smooth with crisp hit detection and feel, while others I can be dropped from distance in no time at all (almost like receiving damage dealt all in one hit) and my gun feels like it's shooting Nerf bullets.
I like what they have done balancing wise, but audio, hit reg and lag are the biggest issues to be addressed for me... asap. They have acknowledge these issues and are working on them which is the main thing.
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