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r1ggedgame's avatar
r1ggedgame
Seasoned Ace
1 year ago

4 Year old issue still not fully addressed

... seems more like a feature than a bug !
What is so difficult to stop the queue if the team is not filled ?
That is literally basic math 1+1=2 or 1+1+1=3 , if one of those isn't met and the tickbox "Fill Mates" isnt unchecked ... stop the queue ... as simple as that.
The least you can  expect from a Junior Programmer is basic math ... so im 100% sure this is on purpose and some crap they do in their beloved CrapMatching .


https://trello.com/c/YJakHa98/224-issue-with-the-no-fill-options

14 Replies

  • hayhor's avatar
    hayhor
    Hero
    1 year ago
    @reconzero I've got friends that believe the same thing. As someone who doesn't quit a lot of games it happens way too often.
  • @hayhor In that instance I would rather the game kick me back to the lobby if it can't give me a full squad. That's what they should do. If you can't get a complete team, kick that player back to the lobby to ready up again.
  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    1 year ago

    @reconzero@HayorI have a pretty educated guess on how this happens.
    Its bcs of the bad team matching approach and to which servers they send those teams. Players have been using Geo-locks on their machines/routers since quite some time , bcs some of the servers are just unplayable for them (i can relate why players do this ...).
    The Matchmaking doesnt check if the server is even reachable for a player before the team gets send to that server, so a geo-locked player will be set into your team and gets lost before the countdown starts on connect.
    Its another flaw in the whole matchmaking/regionmanagment design and would need a complete overhaul of the whole system not only the Matchmaker itself to get rid of the root cause, thats why they dont wanna touch that topic in the 1st place. But by not implementing suitable workarounds like dropping unfilled teams out of the countdown so they can requeue before the legend selection screen kicks in, they just choose to run with it and that is on purpose.

    A proper system would :
    a) check the connection qualiity for all the possible servers beforehand and choose the best one
    b) match teammates first then distribute them to a server and not wait until you have 60 players and then decide who gets who to play with.

    or 
    c) skip all the crap, let the player decide on which server he wants to play on, built a lobby where he decides who to play with like in oldschool shooters .

    When i see that lead devs at respawn get paid nice 6 figure salaries only to come up with a crappy system that has never been liked by the playerbase i would strongly advise to hire other people.
    What they dont realize is , the people just put up to that crap for so long ... and then leave. The signs had been written on the wall since 2020/21 ... but they didnt address it with the needed attention, now players are gone and likely wont come back .

  • hayhor's avatar
    hayhor
    Hero
    1 year ago
    @Lord_Scorpion34 But that would mean the lobby has to wait longer to full. Then more would leave that lobby and MM wouldn't be instant so the kids would stop.

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