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EThought113213's avatar
4 years ago

87 days till bow nerf

Cause Respawn only nerfs OP weapons/characters at the start of the next season.

17 Replies

  • hayhor's avatar
    hayhor
    Hero
    4 years ago
    @DarthValtrex I actually dont even look at ultimates in the mode. The mode is about gunplay, passives and well used tactical.

    The sleeper character in the mode? Rampart. I've run into multiple that used her shields really well.

    Sleeper 1st round gun: Lstar. Costs the same as an alternator and seems to do more damage for me.
  • DarthValtrex's avatar
    DarthValtrex
    Hero (Retired)
    4 years ago
    @hayhor Yeah and it requires 0 upgrades. Shhhh, I think you need to edit that out of the thread.
  • rockyboy1998's avatar
    rockyboy1998
    4 years ago
    @MandatoryIDtag @hayhor

    Sorry, I posted that message in a rush and should have added some more context to it.

    Basically, the bow is a heavy hitter right? It's a new style weapon, the same way in which when Horizon entered the games she came into it with a completely new kit and the main strength being the gravity lift.

    People complained that she was overpowered (which she was) but now, she's been completely nerfed into the ground.

    So what does this have in common with the bow?

    I think the dev's need to be careful here, because if they make too drastic changes to the bow it will become pointless. Don't get me wrong, its very strong but I know lots of people who struggle to use it. I'm yet to be hit fatal with it (I'm sure I will be) but I just have no idea how they can make it weaker without killing it?

    I have had a few thoughts...
    - Cap the ammo maybe?
    - Charge up time to full could be longer?
    - Maybe add a timer once a fully charged shot has been fired?

    Or alternatively they could just put it into the care package, take the triple take out? I don't know...
  • @rockyboy1998  For me personally there are 3 fundamental issues that make this thing so unbalanced.

    1) Base damage/firerate ratio.  In terms of balancing these stats there's always been 2 fundamental rules in most shooters.

    High firerate=low damage per shot

    Low firerate= High damage per shot.

    This things running both High damage/High firerate due to the hop up it launched with.

    2)drawtime. The drawtime is fast...like really fast. You tie this in with the fact it doesn't reload (I mean duh? It's a bow) then you have a constant beam of arrows essentially.

    3) arrow velocity. So this is another biggy, I've not seen any solid stats released on the bow but from using it I'd say the velocity is way too high, on par with most snipers.

    In summary, It's basically a stronger version of the triple take......which they've care packaged in acknowledgement of its strength.

  • Bow needs an emergency nerf asap. Played a whole day of rank with my buddy in plat lobbies and 90% of the top 5 squads were using bows (for obvious reasons). Cant imagine in higher tiers (diamond/masters/pred) where all their arrows are hitting their targets lol. Getting killed by bocek players who pre-fire arrows from a mile away behind cover is a major killjoy to this season so far

  • rockyboy1998's avatar
    rockyboy1998
    4 years ago
    @MandatoryIDtag Yeah, after playing some more games I think it needs to be looked it.

    They can either keep it the way it is and stick it into a care package or they need to fix something with it.

    I think all your points are very valid. Defo a great summary!

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