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But yeah I'd like to see them rotate the maps once a week.
- 3 years ago
@hayhor Imo since habitat 4 was designed for arenas, it feels like 6v6 doesn’t work that well. Yeah 3v3 worked well but 6v6 makes it one of the lower tier maps. Though I wish for Drop Off to be in rotation, i could see the same issue with it. Honestly they really just need to use the arenas maps and constantly rotate between them every week or 2.
- 3 years ago
As long as they aren’t the Broken Moon maps and The Wall. The Core map for broken moon just didnt have proper spawns tbh. I would quite literally spawn at the edge of the map in front of a wall confused. The Wall just wasnt great.
- hayhor3 years agoHero@Specifiic I believe the map is perfect size for 6v6. 3v3 becomes nothing but a long range fest on that map.
- pandareno19993 years agoHero+
I feel like out of all the re-purposed Arena maps, Habitat is by far the best one. Overflow was pretty good, but perhaps favored the long sightlines a bit too much. Party Crasher and Phase Runner, crap IMO. Habitat has lots of cover for rotation and allows for a wide variety of viable playstyles and opportunities for play-making.
I'm not sure that I've been super enthused about any of the BR POI maps are were repurposed for mixtape. I guess Skulltown is pretty good, as was Fragment until the entire player base decided to only play inside the train station.
Arena saw quite a few maps introduced throughout its life, despite questions about its popularity. Mixtape (particularly Gun Run and TDM) deserves maps that are made for it.
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