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Watching that one match where OpTic had the only good ground, and the end was just a turkey shoot of everyone else in the water (Omaha Beach Sim)
- 4 years ago
I generally agree with the exception that once again, looking for ALGS to solve EVERYTHING for the game is what got us into the now broken ranked system in the first place. So, maybe what's good for ALGS isn't necessarily good for everybody?
Having said that, sure, improve Olympus, much as I love it. Get rid of the tree ship. But...again, usually Respawn has ruined maps more and more instead of improving them, World's Edge being the glaring example of that.
- hayhor4 years agoHero@KelRiever No one is looking at ALGS as the be all end all for maps. It is just showing how bad end zones are on stormpoint. No one can deny if a game goes all the way to end game on that map there are issues.
- NickBeam274 years agoSeasoned Ace@KelRiever I agree with your statement fully! ALGS = pros. Pros = dictation of Apex's path to its future or demise. Which ever it may be = the over all problem for regular players. (the bulk of the player base.) Imo
On a side note, Hayhor could be onto something there. Maybe it was designed that way? - 4 years ago
@KelRiever WE is so much better than before lol, the OG version had multiple empy POIs with little loot, now you get cover and loot everywhere.
@hayhor Well it's curious to see that we have a lot of zones ending in open areas (not 1 or 2, but multiple ones), so you could be right, because otherwise they'd have already fixed that.
- reconzero4 years agoSeasoned Ace@hayhor
Luck is a feature of this game no matter how high the stakes. One of the things I love about battle royale is fact that even the best players get a reminder of this every once in a while.- hayhor4 years agoHero@reconzero That's fine but they've made very specific changes to ensure it isn't 9 teams running to a tiny ring. They made the final ring larger but allowed it to close slowly so teams could communicate and take fights. And they seem to have made a map that tries to organically reduce the teams that can be alive at the very the end.
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