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Cro_Pittt's avatar
Cro_Pittt
Not applicable
3 years ago

ALGS shows how bad SP is for ranked/comp

I always said Olympus was not good because of the multiple open areas (although they did a good fix with the last update), but man SP has so many zones where there's literally zero cover, not sure why they did not put some simple rocks to solve it, it's just painful to watch the endgame when it happens in open sea lmao.

14 Replies

  • Cro_Pittt's avatar
    Cro_Pittt
    Not applicable
    3 years ago

    @KelRiever WE is so much better than before lol, the OG version had multiple empy POIs with little loot, now you get cover and loot everywhere.

    @hayhor Well it's curious to see that we have a lot of zones ending in open areas (not 1 or 2, but multiple ones), so you could be right, because otherwise they'd have already fixed that.

  • dSKyNafinchin's avatar
    dSKyNafinchin
    Hero (Retired)
    3 years ago
    @hayhor I had this same kind of thought. I'm not really a fan of matches with a final circle where everyone just hides in buildings until that final shrink. Personally, I am more entertained when they have to fight and make moves and try to take over high-ground and whatnot
  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @hayhor

    Luck is a feature of this game no matter how high the stakes. One of the things I love about battle royale is fact that even the best players get a reminder of this every once in a while.
  • hayhor's avatar
    hayhor
    Hero (Retired)
    3 years ago
    @reconzero That's fine but they've made very specific changes to ensure it isn't 9 teams running to a tiny ring. They made the final ring larger but allowed it to close slowly so teams could communicate and take fights. And they seem to have made a map that tries to organically reduce the teams that can be alive at the very the end.

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