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Love this mode, I'd also be perfectly fine if this is default ring for other playlist. All in all it sets the match to a good pace for every type of players, especially team based play, put them shortcomings under magnifier, people learn from mistakes quick while before they may get by either being good or lucky. I've seen high K/D streamers having a bad time because they need their teammates more than ever.
1. Loot goblins should learn their lesson you don't need to clean every house and crate to be battle ready.
2. Lone wolves who drop alone and wandering far off team perimeter are guaranteed a bad game at any stage, so much worse than other playlist after a few matches everyone learned to stay close to each other.
3. Knowing when to disengage from a lose-lose sticky fight, some players have the mentality of having to down and kill every opponent they see, the map will clean them up.
4. Early campers are forced to go out and test the water, both offense and defense teams at choke points can not camp for long. Even if campers hold their ground and downed pushing squad, often there is no time to loot leaving them at great disadvantage for rest of the game.
5. Sweaty apes at before final circle more likely to lose, at that stage the pace actually changed to scrim like approach.
- 6 years ago
I was honestly not expecting this mode to be my favourite out of the lot so far but here we are!
There is just so much action throughout these games and the final circles are absolute mayhem! Super Fun!
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