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@DoYaSeeMeThat's a familiar story most have had that with their ISPs.
I understand that but ISPs have plenty of headroom for the extra traffic caused by Covid and they've said they have technical problems with something that interconnects networks as opposed to more users causing issues.
Btw you don't need to explain the motorway traffic analogy to me.. xD
I don't think it's just servers (which are pretty bad anyway) but the way it's connecting to and also handling the matches as even lobby is bugging out before you even get into a game. It just generally looks and feels bloated and there are to many problems that most have even with top end hardware and good internet for it to be a troubleshooting on our end issue and i'm sure it's no simple fix but it's in a really bad state currently.
Other games can fix or at least address these problems and even communicate that they're aware of and trying to improve it but all we get is a deafening silence.
- Gabrielmojo265 years agoSeasoned Ace@DoYaSeeMe
Why do you always need to make it look so complex lolol.
The technicalities aren't of any interest to most playing Apex, what is infuriating is the lack of acknowledgement, one will provide obvious evidence, and you're made to look as if these issues are your problem to deal with.
The. servers. are. bad.
That being said, that's not up to the end user to try and troubleshoot like idiots. I've seen one post on reddit, where EA told the guy to change providers, you have got to be kidding me! - 5 years ago
@DoYaSeeMeThey didn't have a problem openly discussing the golden goddess wraith skin for people to exploit amongst other things before a fix though. Even after the alt f4 exploit warning they announced publicly people carried on abusing it and were able to keep their badges in season 3..
Where does it say anything about them looking into it?All i see is they're investigating more slow mo server complaints which hardly addresses the main issues that people are going on about and something they've been looking at since S1 with the introduction of code:net/nut/wheel ect names so they can locate where the problem is..
Some of these aren't as bad as before for some users but still there occasionally and the game running at a slugs pace not being able to use abilities, pick up items or generally trash simulation of what the server acknowledges to what happens on your screen isn't on trello or anywhere else officially unless you can provide a link? - 5 years ago@Gabrielmojo26 Because it simply is complicated, I know this firsthand. Few care about technicalities, but these things shouldn't be disregarded. They can prevent you from overhyping and wasting money on false hope, lowering your expectations to realistic levels.
Being asked to try things on your side is not saying that the problem is on your end. These things are important to isolate the issue, by ruling out other potential causes. This does work sometimes, you can find cases in this forum where local changes like bios updates, driver changes, resetting connection, repairing game files actually fixed the issues.
Servers are bad, maybe. The issue with legends disappearing is almost certainly not a server one, you will probably still have it even if playing on LAN. But, it can theoretically be happening if those skins are in a place on the drive that has some hardware issues or is a bit too fragmented. A local repair may fix this or at least bring the hardware issue to your attention, if there is one. So why not try it? Takes minutes, if your connection is perfect.
That thing with changing providers can be legit. Each provider has deals, so they can use certain routes with priority or exclusively. This can force others to go through unreliable nodes. I've experienced and seen ISP shenanigans many times and the ultimate solution was to change. - 5 years ago@apostolateofDOOM so if they openly discussed about an issue, advertising an exploit, they should do the same with all other issues?
Investigating the slo-mo is important, that is actually server side. The cause of it can also be the culprit of many other bugs we see (no regs for shots and loot pickups, freezes, connection timeouts, stuttering, rubberbanding, etc.). I think they should add more detail to that trello card though, like "related bugs". - 5 years ago
@DoYaSeeMeThey should name it ''performance issues'' as they're still currently separate problems until proven otherwise. Not all issues but the main ones that people have been complaining about since launch.. Probably.
This is why i expect disappointment in their next Q&A.
- 5 years ago
@DoYaSeeMeFrom an article on happy gamer.
''For a company the size of EA – and with Apex Legends as their flagship shooter – many in the community expect better server performance. Of course, EA’s servers aren’t brilliant for their entire fleet of games, including FIFA and Battlefront.
There has also been a long discussion about improving the tick rate of Apex servers, mostly in the competitive scene. Apex currently runs at 20hz, that’s significantly less than other popular multiplayer FPS titles.
Whether or not Respawn and EA are going to focus on server improvements is another matter entirely. The game is out on Nintendo Switch in March (and supposedly mobile later this year), so that’s probably where a lot of their efforts are going.''
Mobile? With their focus on that then i doubt we'll see improvements in the near future as an extra market is a higher priority than stable experience so it's not something they can't do it but they won't because they're focusing on something else. I might be late to this but Apex on mobile lol. RIP. - 5 years ago@apostolateofDOOM journalism at its "finest", they don't even know that servers belong to Unity (Multiplay). By the way, I seem to be the only one around here knowing this, how come?
Which 60 player, multi-team fps game, using large maps, fast & advanced movement, projectile based weapons and all sorts of abilities, interactibles and a few npc's does use servers with a tickrate of 60-128Hz?
As for mobile version... would be really surprised to see it running decently. Anyway, porting usually has a dedicated team handling it, not sure it would take much work force from the PC & console versions. - DarthValtrex5 years agoHero (Retired)@apostolateofDOOM Perhaps we need to form a Gamers Action Committee and demand that people stop playing on other platforms.. If we all play on PC, then all of the focus will be on PC servers and game!! Granted I'm on a console so this would hurt me at first..
- 5 years ago
@DoYaSeeMe The servers EA uses (from multiplay) are 20 tick though.. So was this dedicated team working on it from season one to now or brought in just for cross-play and now Nintendo and mobile??? Of course it'll takes resources and manpower from the current team addressing the multiple issues that'll inevitably arise. They struggle running the game on a handful of consoles and PC and now with Mobile + other platforms you're trying to tell me it isn't going to take anything away from the current team?
Are you trying to reassure me or others of that cause i think you and i both know that's not quite true when compared to other games that go mobile and the issues they face.
Npc's? I would hardly call MARV a drain on server use, wtf. 😃 Notice i'm not calling on them to increase to 128 but literally anything above the current because if you have a game more demanding than it's competitors that's as successful as Apex there's really no excuse except cost which they can cover when it's this low.
Old pic but sure it's still relevant with the current state of things.
They could easily reduce the amount of bandwidth that many have called for a long time to reduce the amount of clutter both for current and future improvements. BF4 didn't see improvements till the community pushed for it and something that's definitely needed here. If they managed it things wouldn't potentially (highly likely) improve in the competitive/esports side??
@DarthValtrex I haven't got a problem them going onto other platforms but when they keep pushing it while ignoring the issues we already have i doubt they'll ever get addressed.
PCMR ftw! Can't be told to git gud when we constantly play against aimbot! 😎
- Lord_Scorpion345 years agoLegend@DarthValtrex I don't have money for a gaming PC so I hate this idea lol. With the exception of The Sims, I've never been a big PC gamer.
- 5 years ago@apostolateofDOOM The crossplay, Switch and mobile versions started years ago. The team that worked on it will be the team that handles the issues. It's never ok to mix teams too much, time is wasted and experience gets lost. I know this firsthand and we actually have a team in our studio that just ported a game to Switch.
There was a Titanfall game for mobile as well, Assault, but was an RTS, developed by Respawn in partnership with Nexon and Particle City, which is a mobile game development studio co-founded by Vince Zampella (Respawn CEO, now in charge of DICE LA as well). I think this partnership still stands today, I have a hunch that they were in charge of Switch version and will be handling the mobile as well. Either this or they actually got integrated into Respawn when it expanded.
MARVs are the simplest of NPCs, but there are also the Flyers, the Prowlers and the loot drones.
Battle(non)sense's pic is too old. It was made before many optimizations, back when the client update rate was also 20Hz. Not much after Battle(non)sense's review, the client update rate got raised to 60+hz, so I highly doubt the values in the screenshot are still relevant. And even if they still are, it kinda makes sense, because all the other games listed there lack some of the features from Apex. They either have a much lower player number per match, or use a lot of hitscan weapons, or have small maps, etc..
There's not much clutter to be reduced from the bandwidth. Transferred data is made of player & map states, positions, etc.. There should actually be more data sent back and forth if we want some additional, server side anti cheat measures. - 5 years ago@DoYaSeeMe None of those npcs are complicated or even in large numbers.
''Not much after Battle(non)sense's review, the client update rate got raised to 60+hz, so I highly doubt the values in the screenshot are still relevant. And even if they still are, it kinda makes sense, because all the other games listed there lack some of the features from Apex''
So it has improved or hasn't and you understand why? Looks like you're covering yourself on both sides of that and even if it is outdated or things have changed since it's considerably way worse than back then. Surely with such a bad reputation they would want to advertise if things have improved server side but there's no improvement so that's clearly not the case.
Some of those games have larger maps and more players than Apex in a match.. The main things that's different is the weapons.
Most games i know of get stunted development when going mobile and of course Respawn would be the exception to that. Imagine them having separate teams but still no improvements (actually got much worse) in 2 years.
I'm not even going to talk about anti cheat measure when the game is so broken i can't pick stuff up, use abilities and get shot through a door when i return from holiday.
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