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@RockScorpion384
As a content argument I guess I can see where you're coming from. Personally new content means nothing to me. I don't play any legend other than the one I've always played, new maps are just the same old maps with a new gimmick here and there, and new weapons are just another way for aimbotters to kill me in 0.4 seconds before I even have my gun raised. New content is not what keeps me coming back.
What makes the game stale to me is the predictability. Foolish squadmates. They drop hot, even if I'm jumpmaster and pick somewhere else, they break away and die in thirty seconds or less. Gunplay, even worse than the squadmate problem, is always exactly the same. Whatever the rock-scissors-paper configuration of weapons is in a given battle, I will have the losing gun. If I have the winning gun then my opponent will have better attachments, two squadmates standing next to him, and an aimbot. But mostly, they just have the aimbot. After three years I continue to be awed by how players rountinely and casually use an automatic from five times the distance over which I KNOW they are ineffective, and they will land 90% of their bullets. When a game is designed in such a way that the top 10% players do things which seem indistinguishable from cheating... I call that bad game design. When I've played the same game for three years and am still no closer to executing the impossible shots of the top 10%, then that's when the game starts to feel stale to me. Either make the game in such a way that competence is attainable or use skill-based matchmaking to keep those people away from me. It really needs to be one or the other. Right now it's neither. And that's exhausting.
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