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@YourWatsonCoD has ties to the US govt. to help it get more soldiers to the US military, and has confirmed to have had serious cases of abuse within ActiBlizz. MWII is the last CoD game I'm playing.
Respawn don't give a crap about Titanfall 2.
I'm currently playing other games but Epic aren't exactly clean (i.e. Fortnite, designed to grab attention and money from little kids, that bit them back with a $500m refund they had to give to a bunch of people) - I don't know about Bungie but Destiny 2's deader than Apex Legends.
https://www.polygon.com/platform/amp/2019/4/23/18507750/fortnite-work-crunch-epic-games
These prove that Respawn are one of the more ethical companies maintaining AAA titles to work for out there, yet their cash cow I do not want to even sink hours into.
@Emery_XP wrote:@YourWatsonCoD has ties to the US govt. to help it get more soldiers to the US military, and has confirmed to have had serious cases of abuse within ActiBlizz. MWII is the last CoD game I'm playing.
That reminded me of news interview I saw on TV about a British teenager obsessed with COD, he flew to Poland and from there he managed to join up in Ukraine without any experience at all. He shortly came home after the shock...
To topic:
There is a saying don't hate the game, hate the player.
- Developers adjust according to players do. If they buy into Microtransactions/cosmetics then it adds fuel to create more. It is because of players buying it they create more gambling aspect of heirloom. Why not just straight up let people buy it directly. Gambling makes more money and being more difficult to obtain creates the feeling more exclusive to other players of items.
- If Developers feel the game is stale or read back from community. They'll reuse graphical assets to create more maps. The maps are not high texture and it's same objects from other maps.
- Mobile gaming. Less development required and more basic gameplay mechanics to implement. Quick progression on a new account and add in Microtransactions once you're invested in the game to progress faster. Makes more money than a straight up AAA offline single player game. It is because players buy it.
Ultimately a certain fraction of players cause this loop.
As time progresses gaming will lean to this vulnerability of players.
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