In my opinion, Apex has a passive problem. This is not only about balancing but more of the inconsistency of what a passive ability means in this game. Here's some of my points/arguments: 1. Passive...
@hayhor I mean, they removed Self Rez, and added this "Deep Pockets" ability. Now you have a backpack having an ability that interacts with revives and a knockdown shield that interacts with the inventory. I guess they said, wow we should have the invetory ability with the backpack and the revives with the knockdown shield (much logical), and that's how it happened.
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