Forum Discussion
Sorry to say, but I subscribe to the old school interpretation of this game. It should be primarily a shooter. Abilities should be a side gimmick and nothing more. Fun, but not the core of the game, and certainly not game changing, or even game ruining, as some of them now are, and as more are sure to become in the future. And the kind of case-dependent interactions you're talking about sound like a whole new level of complexity that I'm not at all sure would make the game more fun - but instead make it more convoluted, less predictable (yes, predictability can be a good thing), and raise the barrier to entry yet again. Can you imagine being a new player and trying to wrap your head around the complexity of this game just in its current state, let alone if it gets even more complicated?
I get what you are talking about, But why not make abilities as important as shooting? Other hero shooter games like OW and Valorant (And a lot more) are taking that route and it didnt leave a negative impact. In fact it made these games a lot more fun imo. As for the level of game complexity. I believe this varies and depends on the player itself. Any game can look unpredictable to anyone if they arent used to it. And im sure Apex in its current state makes a lot of players confused but that doesnt have anything to do the game but rather everything to do with the user itself. A game can be as complicated as atomic physics and people would still be able to understand it should they give it the time and energy and imo a game that is complicated in its core means that it is so much fun and require skill to master. Casual predictable games just dont feel thrilling anymore at least for me. Id rather play a game that is too complicated instead of a game that is too simple so to say.