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Custom lobbies would actually resolve the problem of LTMs ... people would just create various games and enjoy them, also it would show what the mass of players would like in the end , if you want to create some LTMs after adding custom lobbies it would be for some quest-like skins and whatnot , but seeing how hard it is for you guys at respawn to create LTMs as often as the player base would like .. you should just add custom lobbies..
Also you should allow amateur tournaments(created by players directly, not involving your hard earned cash or hard work , people just go for those things like tournaments where you pay an entry fee that is split in the prizes), people do that in other games , they get into tournaments as lower skilled players for very low winnings and such , it would improve the Esport element of the game since there would be many other players that would climb from amateur tournaments into higher given time (also helps a lot with life-expectancy of the game) maybe create double league like the koreans did with starcraft and you'll have the best teams busy at all times (also i've heard there's a lot of money in that, EA)
make wattson fences deploy 2 pylons at once. so she can run and use it like caustic can throw canisters, please.
and give the thief lady faster ring throwing time, it takes too long to become usable now by about half the charging time.
- 5 years ago
@gg123xyzyeah ,Loba needs a rework on her tactical .
animation time after teleportation need to be shorter and while tossing jump drive she need to be able to run not walk slowly as it is now .
i hope they consider this same they did with bloodhound reducing his ultimate animation time - GH0STEDbyME5 years agoHero@gg123xyz but wouldn't it be a set distance? How would you increase/ decrease the distance between Pylon A and Pylon B?
- 5 years ago
@GH0STEDbyME wrote:
@gg123xyzbut wouldn't it be a set distance? How would you increase/ decrease the distance between Pylon A and Pylon B?if i were making a corridor fps, i would make it as wide as the corridor or as far as it could be placed. the reason being placing obstacles in a fps works best if its a wide obstacle. it also helps to move and animate the obstacles to make them interesting to avoid but that might be too much in apex legends, like a moving caustic cannister or moving gibraltar dome, or moving pylons for wattson, moving fence for the rampart. all moving back and forth by a few feet at a good speed. then stacking moving parts for a throbbing effect looks nice with visual effects like fire and is mesmerizing.
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