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the ability to customise our multi-bind keys.
E.g on ps4 we currently have interact,reload, revive all on the same key, these combined functions will stay on whatever button you allocate to that action. It can cause some serious issues in combat such as being unable to reload because a downed teammate is at your feet, or unable to quickly revive said teammate because they're right next to a death box.
Yes you can communicate these issues to your team but thats time wasted in a game where combat can shift dramatically the space of a second.
I would like the option to split it.
E.g-
reload on square.
Revive on circle.
Additions to the Red Evo Shield:
Red Evo Helmet: Level it up to 450 HP by giving headshots. Should give protection to a kraber headshot since it’s 435 HP and an instant elimination.
Red Evo Knockdown Shield: Emergency Area Heal (Like in the Dummies LTM). You can level it up while shooting knocked down enemies who are covering behind their knockdown shields. Give it a max of 675 hp, so the EAH can cover all 3 squadmates with full Red Evo Shields. In my opinion they should do this to all the knockdown shields except for the gold one. It gives a whole other meaning to knockdown shields in the game then simply hiding behind one.
Red Evo Backpack: 2/4 more spaces. You can carry a white evo shield and a weapon with 60 bullets for your teammate/teammates when you respawn him/her/them. Good for when you respawn a teammate/teammates that can’t loot, because the next ring is starting or all the enemy squads are shooting at him/her/them. This should be a viable option for your teammates to help you a little bit instantly instead of 1v3 the enemy squad alone while they are searching for weapons and shields.
- 6 years ago@Saidi1988 Some interesting ideas here! However I think that while it would be great to see evo version of different items in the game, specific extra perks should be limited to the Gold items.
As far as Levelling up Evo items I could be it like:
- Headshot damage levels up Evo helmets.
- Performing a finisher levels up your Evo knockdown shield.
- Collecting crafting materials levels up your Evo backpack.- 6 years ago
@Cabowse wrote:
@Saidi1988Some interesting ideas here! However I think that while it would be great to see evo version of different items in the game, specific extra perks should be limited to the Gold items.
As far as Levelling up Evo items I could be it like:
- Headshot damage levels up Evo helmets.
Yeah, i suggested that in my post.
- Performing a finisher levels up your Evo knockdown shield.
I hear you on this one, but what do you suggest as an extra perk? The Emergency Area Heal like i suggested or? There has to be an incentive to do a finisher to evo up your knockdown shield? Otherwise people will just pick up a blue or purple one. I hope you can understand where i am going with this?
- Collecting crafting Materials levels up your Evo backpack.
And what is the benefit of carrying a Red Evo Backpack? Do you agree with what i said in my post?- 6 years ago
I don’t know if someone already suggested this, but i think we can all agree that there are to many p2020’s and mozambiques in the game.
I know this game is based on RNG, but opening 5 loot bins and only finding a p2020 and a mozambique says it all don’t you think?
So to sum it all up:
- REMOVE p2020’s and mozambiques from the ground loot pool and make it into weapons that you spawn with.
- REMOVE white evo shields from the ground loot pool and make it a base shield that you spawn with along with the p2020 and the mozambique (like in the Quests we had in Season 5).
Sometimes it takes so long to find a white evo shield in the beginning that you are basically a running “one shot” with the changed TTK now.
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