Forum Discussion
5 years ago
@PeterN_UK Good idea! Also for systems like console where you have party chat it is good to know if people are in party chat or not.
PeterN_UK
5 years agoSeasoned Ace
@Cabowse
Recommend 2 queues per game mode
Trio
- Premade
- Solo players
Duo
- Premade
- Solo players
1. Premades will face stronger organised opponents who will be communicating as much as they can.
2. Solo players will face and be teamed up with solo players like them. SBMM on or off, it won't be a factor anymore as at some point you will have good team mates. But at the very least everyone faces same challenge of communicating with new people every time.
But right now consistently you will be up against squads that do communicate, so left at a disadvantage before even starting.
SBMM is invisible process and not an exact science due to too many variables to measure a person's skillset, but at least splitting queues to players will be visibly fair in perception. It builds confidence and motivation to welcome and retain new/casual players, which is the majority of playerbase this game is targeted.
Recommend 2 queues per game mode
Trio
- Premade
- Solo players
Duo
- Premade
- Solo players
1. Premades will face stronger organised opponents who will be communicating as much as they can.
2. Solo players will face and be teamed up with solo players like them. SBMM on or off, it won't be a factor anymore as at some point you will have good team mates. But at the very least everyone faces same challenge of communicating with new people every time.
But right now consistently you will be up against squads that do communicate, so left at a disadvantage before even starting.
SBMM is invisible process and not an exact science due to too many variables to measure a person's skillset, but at least splitting queues to players will be visibly fair in perception. It builds confidence and motivation to welcome and retain new/casual players, which is the majority of playerbase this game is targeted.
- 5 years ago@PeterN_UK Hey Peter!
I believe the SBMM already works like this but in a more adaptive way, I think the main issue with what you're proposing is the idea of adding more completely separate queues which divides the player base further. On top of this you have to factor in groups of two, where do they come into this and which queue would they be in?
I can understand your frustration with being queued up with highly organised teams when you are playing solo, but sometimes those are just teams of solo players with good comms, and at the end of the day there isn't much difference between those teams and a pre-made team.- PeterN_UK5 years agoSeasoned Ace@Cabowse
Ahh I didn't know that SBMM already takes into consideration solo/premade prior to match making already for a good "mix". Thought it was purely skill rating based and whether solo/premade is not a factor of the match making algorithm. Learn something new everyday.
I would be interested the factors attributed to measure skill rating though.
i.e.
Historical matches performance over X number of games
Damage over X games average
Kills over X games average
Believe visibility to that information would create understanding to SBMM. Many assume it is rank and KD. But likely it is not wide known information even within EA. I will assume it is confidential.- 5 years ago@PeterN_UK I think the reason it is so confidential is so that it cannot be easily abused, but you are not alone in your concerns!
From the opposite perspective I play in a pre-made pretty much every night and while we are around a Platinum level generally in terms of skill. We consistently come against several full pre-made teams of Master and Predator players in our lobbies, even though they less than 0.2% of the player base. It's become almost impossible for us to win games recently because the skill of these players is only multiplied by the fact that they are in a team together.
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