4 years ago
Arena abandon penalty
It didn’t find anything about it in the patch notes and I wonder if there is such a thing… imagine if you lose once and your teammates left the match, I mean it really wouldn’t be pleasant to play 1 ...
Definitely leaving has an impact on the game of some players. But I have seen people solo to victory often enough to know that it is possible.
What if someone has a bad connection? Devs spoke about trying to not penalize players with a bad connection, when talking about lag compensation. So I would guess that Devs would not really push for a leaver penalty in pubs, when players are allowed to join games with a latency of 250ms, feel the game performing poorly and consequently wish to leave a match and look for another one which with a little luck may be on a closer server? Not all areas are serviced equally.
https://www.ea.com/games/apex-legends/news/servers-netcode-developer-deep-dive
See the part on lag compensation.
Also, sure that is the mentality --but Apex is only a casual game. Devs develop it around the casual player. Sure there are competitive aspects, but are not really supported as they are in other games made to be competitive,see for example Valorant.
Perhaps matchmaking needs be done better too? But this, again, would imply that devs want to attract a limited audience made of players who can afford to take the game more seriously.
Yeah in a potential Ranked mode Arena, something to stop leavers would be appropriate.
@Alphabets
My gripe with the game is the following. I like the movement, how the game plays mechanically. I think it is very satisfying.
Unfortunately it is a hero based game, so it will never be balanced. A legend will always either be a bit better, or never good enough.
Also, they keep pushing a meta over another one. Once guns are balanced, why pressuring players to use/not to use a specific gun?
And after all, I just end up where I started. The game caters to the casual player. Aims at selling skins, offers great mechanics, but is poorly implemented if your interests are more than just "skin" deep.
Ranked has no demotion. Some cheaters cannot be banned. SBMM is not really skill based unless speed of match is a skill. Fixes that should have happened from the get-go, like hitboxes, are made in season 8/9, when everyone has adjusted to those changes (I guess everyone has the heirloom, and all skins for wraith, at least the majority must do so the character is non profitable anymore).
I think that IF I'm gonna play Apex, then I better know that it is a casual game, and just not expect anything if I queue solo, because the quality of my random team mates is more likely to be on average the casual player who quits when he's down, or just spends an abnormal amount of time looting, cannot hit the broadside of a barn, cannot provide you with cover fire even if you are asking for itr, or put a bubble on you when you are self reviving, etc. etc. etc. (not even considering timing a push, when to push, when disengage, positioning etc). But when I get the right team mates, approximately 3.5/4% of the times at best, I have fun getting towards the end of the match.
I have a solution for all the above, which is becoming so good at Apex as to be able to carry the UN-CARRY-ABLE to the last circle as often as humanly possible.
Unfortunately so far, I have not discovered how to transcend to a better version of myself --gaming wise.